/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_OPENGL_3D_H #define WATCHMAKER_OPENGL_3D_H #include "watchmaker/windows_hacks.h" #include "watchmaker/render.h" #define MAXTEXTURES 2000 namespace Watchmaker { struct gAvailFormat { //DDPIXELFORMAT SurfaceDesc; char rbits; char gbits; char bbits; char abits; }; struct Vertex { float sx, sy, sz, rhw; uint32 color; }; extern unsigned int gNumTrianglesArray; extern unsigned int gNumLinesArray; extern gAvailFormat *gCurrentFormat; extern int NumAvailableFormats; extern gAvailFormat AvailableFormats[]; extern gTexture gTextureList[]; extern unsigned int gNumTextureList; extern uint16 gLinesArray[]; extern unsigned int gNumLinesArray; extern unsigned int gNumTrianglesArray; extern Vertex gTriangles[]; extern int g_lpD3DPointsBuffer; extern void *g_lpD3DUserVertexBuffer; extern unsigned int g_dwD3DUserVertexBufferCounter; extern unsigned int gNumPointsBuffer; } // End of namespace Watchmaker #endif // WATCHMAKER_OPENGL_3D_H