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2026-02-02 04:50:13 +01:00

675 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/timer.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "audio/softsynth/pcspk.h"
#include "graphics/primitives.h"
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/macdialog.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/macgui/macwindow.h"
#include "graphics/macgui/macmenu.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/entities.h"
#include "wage/gui.h"
#include "wage/world.h"
namespace Wage {
static const Graphics::MacMenuData menuSubItems[] = {
{ kMenuHighLevel, "File", 0, 0, false },
{ kMenuHighLevel, "Edit", 0, 0, false },
{ kMenuFile, "New", kMenuActionNew, 0, true },
{ kMenuFile, "Open...", kMenuActionOpen, 0, true },
{ kMenuFile, "Close", kMenuActionClose, 0, false },
{ kMenuFile, "Save", kMenuActionSave, 0, false },
{ kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
{ kMenuFile, "Revert", kMenuActionRevert, 0, false },
{ kMenuFile, "Quit", kMenuActionQuit, 0, true },
{ kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
{ kMenuEdit, NULL, 0, 0, false },
{ kMenuEdit, "Cut", kMenuActionCut, 'K', false },
{ kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
{ kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
{ kMenuEdit, "Clear", kMenuActionClear, 'B', false },
{ 0, NULL, 0, 0, false }
};
static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui);
static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
static void menuCommandsCallback(int action, Common::String &text, void *data);
Gui::Gui(WageEngine *engine) {
_engine = engine;
_scene = NULL;
_sceneDirty = true;
_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
_wm = new Graphics::MacWindowManager(Graphics::kWMNoScummVMWallpaper);
_wm->_fontMan->loadFonts(Common::Path(engine->getGameFile()));
_wm->setScreen(&_screen);
_menu = _wm->addMenu();
_menu->setCommandsCallback(menuCommandsCallback, this);
_menu->addStaticMenus(menuSubItems);
_menu->addSubMenu(nullptr, kMenuAbout);
_menu->addMenuItem(_menu->getSubmenu(nullptr, kMenuAbout), _engine->_world->getAboutMenuItemName(), kMenuActionAbout);
_commandsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_commandsMenuName);
regenCommandsMenu();
if (!_engine->_world->_weaponMenuDisabled) {
_weaponsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_weaponsMenuName);
regenWeaponsMenu();
} else {
_weaponsMenuId = -1;
}
_menu->calcDimensions();
if (g_system->hasTextInClipboard()) {
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
_sceneWindow = _wm->addWindow(false, false, false);
_sceneWindow->setCallback(sceneWindowCallback, this);
//TODO: Make the font we use here work
// (currently MacFontRun::getFont gets called with the fonts being uninitialized,
// so it initializes them by itself with default params, and not those here)
const Graphics::MacFont *font = new Graphics::MacFont(Graphics::kMacFontSystem, 8);
uint maxWidth = _screen.w;
_consoleWindow = _wm->addTextWindow(font, kColorBlack, kColorWhite, maxWidth, Graphics::kTextAlignLeft, _menu, 4);
_consoleWindow->setCallback(consoleWindowCallback, this);
_consoleWindow->setBorderColor(kColorWhite);
_consoleWindow->setEditable(true);
_selectedMenuItem = -1;
loadBorders();
}
Gui::~Gui() {
_screen.free();
_console.free();
delete _wm;
}
void Gui::draw() {
if (_engine->_isGameOver) {
_wm->draw();
return;
}
if (!_engine->_world->_player->_currentScene)
return;
if (_scene != _engine->_world->_player->_currentScene) {
_sceneDirty = true;
_scene = _engine->_world->_player->_currentScene;
Common::Rect sceneBounds = *_scene->_designBounds;
const Graphics::BorderOffsets &offsets = _sceneWindow->getBorderOffsets();
int maxTitleWidth = sceneBounds.width() - (kWindowMinWidth - offsets.right);
Common::String displayTitle = _scene->_name;
if (maxTitleWidth > 0) {
const Graphics::Font *titleFont = getTitleFont();
if (titleFont) {
// keep deleting the last character untill the title fits
while (displayTitle.size() > 0 && titleFont->getStringWidth(displayTitle) > maxTitleWidth) {
displayTitle.deleteLastChar();
}
}
} else {
displayTitle.clear();
}
_sceneWindow->setTitle(displayTitle);
_sceneWindow->setDimensions(sceneBounds);
_consoleWindow->setDimensions(*_scene->_textBounds);
_wm->setActiveWindow(_consoleWindow->getId());
_wm->setFullRefresh(true);
}
drawScene();
_wm->draw();
_sceneDirty = false;
}
void Gui::drawScene() {
if (!_sceneDirty)
return;
_scene->paint(_sceneWindow->getWindowSurface(), 0, 0);
_sceneWindow->setDirty(true);
_sceneDirty = true;
_menu->setDirty(true);
}
static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) {
Gui *gui = (Gui *)g;
return gui->processConsoleEvents(click, event);
}
bool Gui::processConsoleEvents(WindowClick click, Common::Event &event) {
if (click == kBorderCloseButton && event.type == Common::EVENT_LBUTTONUP) {
_engine->quitGame();
return true;
}
return false;
}
static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
Gui *gui = (Gui *)g;
return gui->processSceneEvents(click, event);
}
bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
Designed *obj = _scene->lookUpEntity(event.mouse.x, event.mouse.y);
if (obj != nullptr)
_engine->processTurn(NULL, obj);
return true;
}
if (click == kBorderCloseButton && event.type == Common::EVENT_LBUTTONUP) {
_engine->quitGame();
return true;
}
if (event.type == Common::EVENT_KEYDOWN) {
return _consoleWindow->processEvent(event);
}
return false;
}
////////////////
// Menu stuff
////////////////
void Gui::regenCommandsMenu() {
_menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str(), kMenuActionCommand);
}
void Gui::regenWeaponsMenu() {
if (_engine->_world->_weaponMenuDisabled)
return;
_menu->clearSubMenu(_weaponsMenuId);
Chr *player = _engine->_world->_player;
if (!player) {
warning("regenWeaponsMenu: player is not defined");
return;
}
ObjArray *weapons = player->getWeapons(true);
bool empty = true;
Graphics::MacMenuSubMenu *submenu = _menu->getSubmenu(nullptr, _weaponsMenuId);
if (submenu == nullptr)
submenu = _menu->addSubMenu(nullptr, _weaponsMenuId);
for (uint i = 0; i < weapons->size(); i++) {
Obj *obj = (*weapons)[i];
if (obj->_type == Obj::REGULAR_WEAPON ||
obj->_type == Obj::THROW_WEAPON ||
obj->_type == Obj::MAGICAL_OBJECT) {
Common::String command(obj->_operativeVerb);
command += " ";
command += obj->_name;
_menu->addMenuItem(submenu, command, kMenuActionCommand, 0, 0, true);
empty = false;
}
}
delete weapons;
if (empty)
_menu->addMenuItem(submenu, "You have no weapons", 0, 0, 0, false);
}
bool Gui::processEvent(Common::Event &event) {
if (event.type == Common::EVENT_CLIPBOARD_UPDATE) {
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
if (event.type == Common::EVENT_MOUSEMOVE) {
bool mouseOnItem = false;
for (int i = 0; i < _menu->numberOfMenus(); i++) {
Graphics::MacMenuItem *menuItem = _menu->getMenuItem(i);
if (menuItem->enabled && menuItem->bbox.contains(event.mouse.x, event.mouse.y)) {
if (_selectedMenuItem != i) {
_engine->sayText(menuItem->text, Common::TextToSpeechManager::INTERRUPT);
_selectedMenuItem = i;
}
mouseOnItem = true;
break;
}
}
if (!mouseOnItem) {
_selectedMenuItem = -1;
}
}
if (event.type == Common::EVENT_KEYDOWN) {
_wm->setActiveWindow(_consoleWindow->getId());
}
return _wm->processEvent(event);
}
void menuCommandsCallback(int action, Common::String &text, void *data) {
Gui *g = (Gui *)data;
g->executeMenuCommand(action, text);
}
void Gui::executeMenuCommand(int action, Common::String &text) {
switch(action) {
case kMenuActionAbout:
aboutDialog();
break;
case kMenuActionNew:
_engine->_restartRequested = true;
break;
case kMenuActionClose:
// This is a no-op as we do not let new game to be opened
break;
case kMenuActionRevert:
if (_engine->_defaultSaveSlot != -1) {
_engine->_isGameOver = false;
_engine->_world->_weaponMenuDisabled = false;
_engine->loadGameState(_engine->_defaultSaveSlot);
_scene = nullptr; // To force current scene to be redrawn
_engine->redrawScene();
g_system->updateScreen();
}
break;
case kMenuActionOpen:
_engine->scummVMSaveLoadDialog(false);
break;
case kMenuActionQuit:
_engine->quitGame();
break;
case kMenuActionSave:
_engine->saveGame();
break;
case kMenuActionSaveAs:
_engine->scummVMSaveLoadDialog(true);
break;
case kMenuActionUndo:
actionUndo();
break;
case kMenuActionCut:
actionCut();
break;
case kMenuActionCopy:
actionCopy();
break;
case kMenuActionPaste:
actionPaste();
break;
case kMenuActionClear:
actionClear();
break;
case kMenuActionCommand: {
_engine->_inputText = text;
Common::String inp = text + '\n';
_engine->sayText(text, Common::TextToSpeechManager::QUEUE);
appendText(inp.c_str());
_consoleWindow->clearInput();
_engine->processTurn(&text, NULL);
break;
}
default:
warning("Unknown action: %d", action);
}
}
//////////////////
// Console stuff
//////////////////
const Graphics::MacFont *Gui::getConsoleMacFont() {
Scene *scene = _engine->_world->_player->_currentScene;
return scene->getFont();
}
const Graphics::Font *Gui::getConsoleFont() {
return _wm->_fontMan->getFont(*getConsoleMacFont());
}
const Graphics::Font *Gui::getTitleFont() {
return _wm->_fontMan->getFont(Graphics::MacFont(Graphics::kMacFontSystem, 12));
}
void Gui::appendText(const char *s) {
_consoleWindow->appendText(s, getConsoleMacFont());
}
void Gui::clearOutput() {
_consoleWindow->clearText();
}
void Gui::actionCopy() {
g_system->setTextInClipboard(Common::convertUtf32ToUtf8(_consoleWindow->getSelection()));
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
void Gui::actionPaste() {
if (g_system->hasTextInClipboard()) {
_undobuffer = _engine->_inputText;
_consoleWindow->appendInput(g_system->getTextFromClipboard());
_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
}
}
void Gui::actionUndo() {
_consoleWindow->clearInput();
_consoleWindow->appendInput(_undobuffer);
_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
}
void Gui::actionClear() {
if (_consoleWindow->getSelectedText()->endY == -1)
return;
Common::String input = Common::convertFromU32String(_consoleWindow->getInput());
_consoleWindow->cutSelection();
_undobuffer = input;
_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
}
void Gui::actionCut() {
if (_consoleWindow->getSelectedText()->endY == -1)
return;
Common::String input = Common::convertFromU32String(_consoleWindow->getInput());
g_system->setTextInClipboard(_consoleWindow->cutSelection());
_undobuffer = input;
_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
void Gui::disableUndo() {
_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
}
void Gui::disableAllMenus() {
_menu->disableAllMenus();
}
void Gui::enableNewGameMenus() {
_menu->enableCommand(kMenuFile, kMenuActionNew, true);
_menu->enableCommand(kMenuFile, kMenuActionOpen, true);
_menu->enableCommand(kMenuFile, kMenuActionQuit, true);
}
void Gui::enableSave() {
_menu->enableCommand(kMenuFile, kMenuActionSave, true);
_menu->enableCommand(kMenuFile, kMenuActionSaveAs, true);
}
void Gui::enableRevert() {
_menu->enableCommand(kMenuFile, kMenuActionRevert, true);
}
class AboutDialog : public Graphics::MacDialog {
public:
AboutDialog(Graphics::ManagedSurface *screen, Graphics::MacWindowManager *wm, int width, Graphics::MacText *mactext, int maxTextWidth, Graphics::MacDialogButtonArray *buttons, uint defaultButton);
virtual ~AboutDialog() {
if (_volumeChanged)
ConfMan.flushToDisk();
}
virtual void paint() override;
virtual bool processEvent(const Common::Event &event) override;
private:
Common::Rect _volBbox;
const int kVolWidth = 160;
bool _volumeChanged = false;
};
AboutDialog::AboutDialog(Graphics::ManagedSurface *screen, Graphics::MacWindowManager *wm, int width, Graphics::MacText *mactext, int maxTextWidth, Graphics::MacDialogButtonArray *buttons, uint defaultButton)
: Graphics::MacDialog(screen, wm, width, mactext, maxTextWidth, buttons, defaultButton) {
_volBbox = Common::Rect(0, 0, kVolWidth, 12);
_volBbox.moveTo(_bbox.left + (_bbox.width() - kVolWidth) / 2, _bbox.bottom - 32);
}
void AboutDialog::paint() {
Graphics::MacDialog::paint();
const char *volumeText = "- Volume +";
int w = _font->getStringWidth(volumeText);
int x = _bbox.left + (_bbox.width() - w) / 2;
int y = _bbox.bottom - 52;
_font->drawString(_screen, volumeText, x, y, _bbox.width(), kColorBlack);
uint32 volume = ConfMan.getInt("sfx_volume");
Graphics::Primitives &primitives = _wm->getDrawPrimitives();
Common::Rect volBox(0, 0, volume * kVolWidth / 256, 12);
volBox.moveTo(_bbox.left + (_bbox.width() - kVolWidth) / 2, _bbox.bottom - 32);
Graphics::MacPlotData pd(_screen, nullptr, &_wm->getPatterns(), 1, 0, 0, 1, _wm->_colorBlack, false);
primitives.drawFilledRect1(volBox, kColorBlack, &pd);
primitives.drawRect1(_volBbox, kColorBlack, &pd);
}
bool AboutDialog::processEvent(const Common::Event &event) {
if (event.type == Common::EVENT_LBUTTONUP) {
if (_volBbox.contains(event.mouse.x, event.mouse.y)) {
int delta = event.mouse.x - _volBbox.left;
int volume = delta * 256 / kVolWidth;
ConfMan.setInt("sfx_volume", volume);
_volumeChanged = true;
_needsRedraw = true;
g_wage->syncSoundSettings();
g_wage->_speaker->play(Audio::PCSpeaker::kWaveFormSquare, 500, 150);
return true;
}
}
return false;
}
void Gui::aboutDialog() {
Common::U32String messageText(_engine->_world->_aboutMessage, Common::kMacRoman);
Common::U32String disclaimer("\n\n\n\nThis adventure was produced with World Builder\xAA\nthe adventure game creation system.\n\xA9 Copyright 1986 by William C. Appleton, All Right Reserved\nPublished by Silicon Beach Software, Inc.", Common::kMacRoman);
_engine->sayText(_engine->_world->_aboutMessage);
_engine->sayText(disclaimer, Common::TextToSpeechManager::QUEUE);
messageText += disclaimer;
Graphics::MacFont font(Graphics::kMacFontGeneva, 9, 0);
Graphics::MacText aboutMessage(messageText, _wm, &font, Graphics::kColorBlack,
Graphics::kColorWhite, 400, Graphics::kTextAlignCenter);
Graphics::MacDialogButtonArray buttons;
buttons.push_back(new Graphics::MacDialogButton("OK", 191, aboutMessage.getTextHeight() + 30, 68, 28));
// add a dummy button to push volume slider position down
// to avoid the overlapping of volume slider with OK button in the about section
buttons.push_back(new Graphics::MacDialogButton("", 0, aboutMessage.getTextHeight() + 100, 0, 0));
AboutDialog about(&_screen, _wm, 450, &aboutMessage, 400, &buttons, 0);
delete buttons.back();
buttons.pop_back();
// close the menu before calling run because it blocks execution
if (_menu)
_menu->closeMenu();
int button = about.run();
if (button == Graphics::kMacDialogQuitRequested)
_engine->_shouldQuit = true;
}
void Gui::gameOver() {
Graphics::MacDialogButtonArray buttons;
buttons.push_back(new Graphics::MacDialogButton("OK", 66, 67, 68, 28));
Graphics::MacFont font;
Graphics::MacText gameOverMessage(*_engine->_world->_gameOverMessage, _wm, &font, Graphics::kColorBlack,
Graphics::kColorWhite, 199, Graphics::kTextAlignCenter);
_engine->sayText(*_engine->_world->_gameOverMessage, Common::TextToSpeechManager::QUEUE);
Graphics::MacDialog gameOverDialog(&_screen, _wm, 199, &gameOverMessage, 199, &buttons, 0);
int button = gameOverDialog.run();
if (button == Graphics::kMacDialogQuitRequested)
_engine->_shouldQuit = true;
_engine->doClose();
disableAllMenus();
enableNewGameMenus();
}
bool Gui::saveDialog() {
Graphics::MacDialogButtonArray buttons;
buttons.push_back(new Graphics::MacDialogButton("No", 19, 67, 68, 28));
buttons.push_back(new Graphics::MacDialogButton("Yes", 112, 67, 68, 28));
buttons.push_back(new Graphics::MacDialogButton("Cancel", 205, 67, 68, 28));
Graphics::MacFont font;
Graphics::MacText saveBeforeCloseMessage(*_engine->_world->_saveBeforeCloseMessage, _wm, &font, Graphics::kColorBlack,
Graphics::kColorWhite, 250, Graphics::kTextAlignCenter);
_engine->sayText(*_engine->_world->_saveBeforeCloseMessage);
Graphics::MacDialog save(&_screen, _wm, 291, &saveBeforeCloseMessage, 250, &buttons, 1);
int button = save.run();
if (button == Graphics::kMacDialogQuitRequested)
_engine->_shouldQuit = true;
else if (button == 2) // Cancel
return false;
else if (button == 1)
_engine->saveGame();
_engine->doClose();
return true;
}
} // End of namespace Wage