53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WAGE_DT_INTERNAL_H
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#define WAGE_DT_INTERNAL_H
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namespace Wage {
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typedef struct ImGuiImage {
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ImTextureID id;
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int width;
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int height;
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} ImGuiImage;
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typedef struct ImGuiState {
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bool _showWorld = false;
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Common::HashMap<Common::String, ImGuiImage> _images;
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Common::Array<ImGuiImage> _patternTextures;
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ImGuiTextFilter _nameFilter;
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int _currentStep = 1;
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bool _showScriptWindow = false;
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int _selectedScene = 0;
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int _selectedObj = 0;
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int _selectedChr = 0;
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int _selectedSound = 0;
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} ImGuiState;
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extern ImGuiState *_state;
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}
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#endif // WAGE_DT_INTERNAL_H
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