/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WAGE_DT_INTERNAL_H #define WAGE_DT_INTERNAL_H namespace Wage { typedef struct ImGuiImage { ImTextureID id; int width; int height; } ImGuiImage; typedef struct ImGuiState { bool _showWorld = false; Common::HashMap _images; Common::Array _patternTextures; ImGuiTextFilter _nameFilter; int _currentStep = 1; bool _showScriptWindow = false; int _selectedScene = 0; int _selectedObj = 0; int _selectedChr = 0; int _selectedSound = 0; } ImGuiState; extern ImGuiState *_state; } #endif // WAGE_DT_INTERNAL_H