56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_WORLDPOINT_H
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#define ULTIMA8_WORLD_WORLDPOINT_H
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/**
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* A 3D point in the format needed for passing back and forth to usecode.
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* Not intended for general engine use, as it has a sort of clunky interface.
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*/
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struct WorldPoint {
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uint8 _buf[5];
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uint16 getX() const {
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return _buf[0] + (_buf[1] << 8);
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}
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uint16 getY() const {
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return _buf[2] + (_buf[3] << 8);
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}
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uint16 getZ() const {
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return _buf[4];
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}
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void setX(int32 x) {
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_buf[0] = static_cast<uint8>(x);
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_buf[1] = static_cast<uint8>(x >> 8);
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}
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void setY(int32 y) {
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_buf[2] = static_cast<uint8>(y);
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_buf[3] = static_cast<uint8>(y >> 8);
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}
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void setZ(int32 z) {
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_buf[4] = static_cast<uint8>(z);
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}
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};
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#endif
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