/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ULTIMA8_WORLD_WORLDPOINT_H
#define ULTIMA8_WORLD_WORLDPOINT_H
/**
* A 3D point in the format needed for passing back and forth to usecode.
* Not intended for general engine use, as it has a sort of clunky interface.
*/
struct WorldPoint {
uint8 _buf[5];
uint16 getX() const {
return _buf[0] + (_buf[1] << 8);
}
uint16 getY() const {
return _buf[2] + (_buf[3] << 8);
}
uint16 getZ() const {
return _buf[4];
}
void setX(int32 x) {
_buf[0] = static_cast(x);
_buf[1] = static_cast(x >> 8);
}
void setY(int32 y) {
_buf[2] = static_cast(y);
_buf[3] = static_cast(y >> 8);
}
void setZ(int32 z) {
_buf[4] = static_cast(z);
}
};
#endif