161 lines
4.6 KiB
C++
161 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/sprite_process.h"
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#include "ultima/ultima8/world/coord_utils.h"
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#include "ultima/ultima8/world/item_factory.h"
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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// p_dynamic_class stuff
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DEFINE_RUNTIME_CLASSTYPE_CODE(SpriteProcess)
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SpriteProcess::SpriteProcess()
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: Process(), _shape(0), _frame(0), _firstFrame(0), _lastFrame(0),
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_repeats(0), _delay(0), _x(0), _y(0), _z(0), _delayCounter(0),
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_initialized(false) {
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}
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SpriteProcess::SpriteProcess(int shape, int frame, int lastFrame,
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int repeats, int delay, int x, int y, int z,
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bool delayed_init) :
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_shape(shape), _frame(frame), _firstFrame(frame), _lastFrame(lastFrame),
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_repeats(repeats), _delay(delay * 2), _x(x), _y(y), _z(z), _delayCounter(0),
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_initialized(false) {
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if (!delayed_init)
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init();
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}
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void SpriteProcess::init() {
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Item *item = ItemFactory::createItem(_shape, _frame, 0, Item::FLG_DISPOSABLE,
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0, 0, Item::EXT_SPRITE, true);
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item->move(_x, _y, _z);
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setItemNum(item->getObjId());
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_initialized = true;
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}
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SpriteProcess::~SpriteProcess(void) {
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Item *item = getItem(_itemNum);
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if (item) item->destroy();
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}
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void SpriteProcess::move(int x, int y, int z) {
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_x = x;
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_y = y;
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_z = z;
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Item *item = getItem(_itemNum);
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if (item)
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item->move(_x, _y, _z);
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}
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void SpriteProcess::run() {
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if (!_initialized) init();
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Item *item = getItem(_itemNum);
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if (!item || (_frame > _lastFrame && _repeats == 1 && !_delayCounter)) {
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terminate();
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return;
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}
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if (_delayCounter) {
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_delayCounter = (_delayCounter + 1) % _delay;
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return;
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}
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if (_frame > _lastFrame) {
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_frame = _firstFrame;
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_repeats--;
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}
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item->setFrame(_frame);
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_frame++;
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_delayCounter = (_delayCounter + 1) % _delay;
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}
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// createSprite(shape, frame, end, delay, x, y, z);
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// createSprite(shape, frame, end, unk, repeats, delay, x, y, z);
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uint32 SpriteProcess::I_createSprite(const uint8 *args, unsigned int argsize) {
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int repeats = 1;
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ARG_SINT16(shape);
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ARG_SINT16(frame);
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ARG_SINT16(lastFrame);
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if (argsize == 18) {
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ARG_NULL16(); // unknown
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ARG_SINT16(repeats_count);
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repeats = repeats_count;
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}
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ARG_SINT16(delay);
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ARG_UINT16(x);
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ARG_UINT16(y);
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ARG_UINT8(z);
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World_FromUsecodeXY(x, y);
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Process *p = new SpriteProcess(shape, frame, lastFrame, repeats, delay, x, y, z);
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return Kernel::get_instance()->addProcess(p);
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}
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void SpriteProcess::saveData(Common::WriteStream *ws) {
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Process::saveData(ws);
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ws->writeUint32LE(static_cast<uint32>(_shape));
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ws->writeUint32LE(static_cast<uint32>(_frame));
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ws->writeUint32LE(static_cast<uint32>(_firstFrame));
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ws->writeUint32LE(static_cast<uint32>(_lastFrame));
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ws->writeUint32LE(static_cast<uint32>(_repeats));
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ws->writeUint32LE(static_cast<uint32>(_delay));
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ws->writeUint32LE(static_cast<uint32>(_x));
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ws->writeUint32LE(static_cast<uint32>(_y));
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ws->writeUint32LE(static_cast<uint32>(_z));
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ws->writeUint32LE(static_cast<uint32>(_delayCounter));
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ws->writeByte(_initialized ? 1 : 0);
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}
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bool SpriteProcess::loadData(Common::ReadStream *rs, uint32 version) {
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if (!Process::loadData(rs, version)) return false;
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_shape = static_cast<int>(rs->readUint32LE());
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_frame = static_cast<int>(rs->readUint32LE());
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_firstFrame = static_cast<int>(rs->readUint32LE());
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_lastFrame = static_cast<int>(rs->readUint32LE());
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_repeats = static_cast<int>(rs->readUint32LE());
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_delay = static_cast<int>(rs->readUint32LE());
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_x = static_cast<int>(rs->readUint32LE());
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_y = static_cast<int>(rs->readUint32LE());
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_z = static_cast<int>(rs->readUint32LE());
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_delayCounter = static_cast<int>(rs->readUint32LE());
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_initialized = (rs->readByte() != 0);
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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