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scummvm-cursorfix/engines/ultima/ultima8/world/sprite_process.cpp
2026-02-02 04:50:13 +01:00

161 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/world/sprite_process.h"
#include "ultima/ultima8/world/coord_utils.h"
#include "ultima/ultima8/world/item_factory.h"
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/world/get_object.h"
namespace Ultima {
namespace Ultima8 {
// p_dynamic_class stuff
DEFINE_RUNTIME_CLASSTYPE_CODE(SpriteProcess)
SpriteProcess::SpriteProcess()
: Process(), _shape(0), _frame(0), _firstFrame(0), _lastFrame(0),
_repeats(0), _delay(0), _x(0), _y(0), _z(0), _delayCounter(0),
_initialized(false) {
}
SpriteProcess::SpriteProcess(int shape, int frame, int lastFrame,
int repeats, int delay, int x, int y, int z,
bool delayed_init) :
_shape(shape), _frame(frame), _firstFrame(frame), _lastFrame(lastFrame),
_repeats(repeats), _delay(delay * 2), _x(x), _y(y), _z(z), _delayCounter(0),
_initialized(false) {
if (!delayed_init)
init();
}
void SpriteProcess::init() {
Item *item = ItemFactory::createItem(_shape, _frame, 0, Item::FLG_DISPOSABLE,
0, 0, Item::EXT_SPRITE, true);
item->move(_x, _y, _z);
setItemNum(item->getObjId());
_initialized = true;
}
SpriteProcess::~SpriteProcess(void) {
Item *item = getItem(_itemNum);
if (item) item->destroy();
}
void SpriteProcess::move(int x, int y, int z) {
_x = x;
_y = y;
_z = z;
Item *item = getItem(_itemNum);
if (item)
item->move(_x, _y, _z);
}
void SpriteProcess::run() {
if (!_initialized) init();
Item *item = getItem(_itemNum);
if (!item || (_frame > _lastFrame && _repeats == 1 && !_delayCounter)) {
terminate();
return;
}
if (_delayCounter) {
_delayCounter = (_delayCounter + 1) % _delay;
return;
}
if (_frame > _lastFrame) {
_frame = _firstFrame;
_repeats--;
}
item->setFrame(_frame);
_frame++;
_delayCounter = (_delayCounter + 1) % _delay;
}
// createSprite(shape, frame, end, delay, x, y, z);
// createSprite(shape, frame, end, unk, repeats, delay, x, y, z);
uint32 SpriteProcess::I_createSprite(const uint8 *args, unsigned int argsize) {
int repeats = 1;
ARG_SINT16(shape);
ARG_SINT16(frame);
ARG_SINT16(lastFrame);
if (argsize == 18) {
ARG_NULL16(); // unknown
ARG_SINT16(repeats_count);
repeats = repeats_count;
}
ARG_SINT16(delay);
ARG_UINT16(x);
ARG_UINT16(y);
ARG_UINT8(z);
World_FromUsecodeXY(x, y);
Process *p = new SpriteProcess(shape, frame, lastFrame, repeats, delay, x, y, z);
return Kernel::get_instance()->addProcess(p);
}
void SpriteProcess::saveData(Common::WriteStream *ws) {
Process::saveData(ws);
ws->writeUint32LE(static_cast<uint32>(_shape));
ws->writeUint32LE(static_cast<uint32>(_frame));
ws->writeUint32LE(static_cast<uint32>(_firstFrame));
ws->writeUint32LE(static_cast<uint32>(_lastFrame));
ws->writeUint32LE(static_cast<uint32>(_repeats));
ws->writeUint32LE(static_cast<uint32>(_delay));
ws->writeUint32LE(static_cast<uint32>(_x));
ws->writeUint32LE(static_cast<uint32>(_y));
ws->writeUint32LE(static_cast<uint32>(_z));
ws->writeUint32LE(static_cast<uint32>(_delayCounter));
ws->writeByte(_initialized ? 1 : 0);
}
bool SpriteProcess::loadData(Common::ReadStream *rs, uint32 version) {
if (!Process::loadData(rs, version)) return false;
_shape = static_cast<int>(rs->readUint32LE());
_frame = static_cast<int>(rs->readUint32LE());
_firstFrame = static_cast<int>(rs->readUint32LE());
_lastFrame = static_cast<int>(rs->readUint32LE());
_repeats = static_cast<int>(rs->readUint32LE());
_delay = static_cast<int>(rs->readUint32LE());
_x = static_cast<int>(rs->readUint32LE());
_y = static_cast<int>(rs->readUint32LE());
_z = static_cast<int>(rs->readUint32LE());
_delayCounter = static_cast<int>(rs->readUint32LE());
_initialized = (rs->readByte() != 0);
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima