227 lines
5.7 KiB
C++
227 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/fireball_process.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/world/item_factory.h"
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#include "ultima/ultima8/misc/direction_util.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(FireballProcess)
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FireballProcess::FireballProcess()
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: Process(), _xSpeed(0), _ySpeed(0), _age(0), _target(0) {
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}
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FireballProcess::FireballProcess(Item *item, Item *target)
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: _xSpeed(0), _ySpeed(0), _age(0) {
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assert(item);
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assert(target);
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_tail[0] = 0;
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_tail[1] = 0;
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_tail[2] = 0;
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_itemNum = item->getObjId();
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_target = target->getObjId();
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_type = 0x218; // CONSTANT!
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}
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void FireballProcess::run() {
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_age++;
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Item *item = getItem(_itemNum);
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if (!item) {
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terminate();
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return;
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}
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Item *t = getItem(_target);
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if (!t) {
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terminate();
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return;
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}
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Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource();
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if (_age > 300 && rs.getRandomNumber(19) == 0) {
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// chance of 5% to disappear every frame after 10 seconds
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terminate();
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return;
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}
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// * accelerate a bit towards _target
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// * try to move
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// * if successful:
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// * move
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// * shift _tail, enlarging if smaller than 3 flames
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// * if failed
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// * deal damage if hit Actor
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// * turn around if hit non-Actor
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int32 dx, dy;
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Point3 pt1 = item->getLocation();
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Point3 pt2 = t->getLocationAbsolute();
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dx = pt2.x - pt1.x;
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dy = pt2.y - pt1.y;
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Direction targetdir = item->getDirToItemCentre(*t);
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if (_xSpeed == 0 && _ySpeed == 0 && dx / 64 == 0 && dy / 64 == 0) {
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_xSpeed += 2 * Direction_XFactor(targetdir);
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_ySpeed += 2 * Direction_YFactor(targetdir);
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} else {
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_xSpeed += (dx / 64);
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_ySpeed += (dy / 64);
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}
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// limit speed
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int speed = static_cast<int>(sqrt(static_cast<float>(_xSpeed * _xSpeed + _ySpeed * _ySpeed)));
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if (speed > 32) {
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_xSpeed = (_xSpeed * 32) / speed;
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_ySpeed = (_ySpeed * 32) / speed;
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}
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ObjId hititem = 0;
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item->collideMove(pt1.x + _xSpeed, pt1.y + _ySpeed, pt1.z, false, false, &hititem);
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// handle _tail
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// _tail is shape 261, frame 0-7 (0 = to top-right, 7 = to top)
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if (_tail[2] == 0) {
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// enlarge _tail
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Item *newtail = ItemFactory::createItem(261, 0, 0,
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Item::FLG_DISPOSABLE, 0, 0,
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Item::EXT_SPRITE, true);
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_tail[2] = newtail->getObjId();
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}
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Item *tailitem = getItem(_tail[2]);
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Direction movedir = Direction_GetWorldDir(_ySpeed, _xSpeed, dirmode_8dirs);
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tailitem->setFrame(Direction_ToUsecodeDir(movedir));
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tailitem->move(pt1);
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_tail[2] = _tail[1];
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_tail[1] = _tail[0];
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_tail[0] = tailitem->getObjId();
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if (hititem) {
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Actor *hit = getActor(hititem);
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if (hit) {
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// hit an actor: deal damage and explode
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hit->receiveHit(0, Direction_Invert(targetdir), rs.getRandomNumberRng(5, 9),
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WeaponInfo::DMG_FIRE);
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terminate();
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return;
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} else {
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// hit an object: invert direction
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_xSpeed = -_xSpeed;
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_ySpeed = -_ySpeed;
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}
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}
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}
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void FireballProcess::terminate() {
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// terminate first to prevent item->destroy() from terminating us again
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Process::terminate();
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explode();
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}
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void FireballProcess::explode() {
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Item *item = getItem(_itemNum);
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if (item) item->destroy();
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for (unsigned int i = 0; i < 3; ++i) {
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item = getItem(_tail[i]);
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if (item) item->destroy();
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}
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}
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uint32 FireballProcess::I_TonysBalls(const uint8 *args,
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unsigned int /*argsize*/) {
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ARG_NULL16(); // unknown
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ARG_NULL16(); // unknown
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ARG_SINT16(x);
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ARG_SINT16(y);
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ARG_UINT8(z);
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Item *ball = ItemFactory::createItem(260, 4, 0, Item::FLG_FAST_ONLY,
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0, 0, 0, true);
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if (!ball) {
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warning("I_TonysBalls failed to create item (260, 4).");
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return 0;
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}
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Point3 pt(x, y, z);
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if (!ball->canExistAt(pt)) {
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warning("I_TonysBalls: failed to create fireball.");
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ball->destroy();
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return 0;
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}
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ball->move(pt);
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MainActor *avatar = getMainActor();
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FireballProcess *fbp = new FireballProcess(ball, avatar);
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Kernel::get_instance()->addProcess(fbp);
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return 0;
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}
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void FireballProcess::saveData(Common::WriteStream *ws) {
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Process::saveData(ws);
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ws->writeUint32LE(static_cast<uint32>(_xSpeed));
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ws->writeUint32LE(static_cast<uint32>(_ySpeed));
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ws->writeUint16LE(_target);
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ws->writeUint16LE(_tail[0]);
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ws->writeUint16LE(_tail[1]);
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ws->writeUint16LE(_tail[2]);
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ws->writeUint16LE(_age);
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}
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bool FireballProcess::loadData(Common::ReadStream *rs, uint32 version) {
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if (!Process::loadData(rs, version)) return false;
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_xSpeed = static_cast<int>(rs->readUint32LE());
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_ySpeed = static_cast<int>(rs->readUint32LE());
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_target = rs->readUint16LE();
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_tail[0] = rs->readUint16LE();
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_tail[1] = rs->readUint16LE();
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_tail[2] = rs->readUint16LE();
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_age = rs->readUint16LE();
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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