/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/fireball_process.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/world/item_factory.h" #include "ultima/ultima8/misc/direction_util.h" #include "ultima/ultima8/world/get_object.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(FireballProcess) FireballProcess::FireballProcess() : Process(), _xSpeed(0), _ySpeed(0), _age(0), _target(0) { } FireballProcess::FireballProcess(Item *item, Item *target) : _xSpeed(0), _ySpeed(0), _age(0) { assert(item); assert(target); _tail[0] = 0; _tail[1] = 0; _tail[2] = 0; _itemNum = item->getObjId(); _target = target->getObjId(); _type = 0x218; // CONSTANT! } void FireballProcess::run() { _age++; Item *item = getItem(_itemNum); if (!item) { terminate(); return; } Item *t = getItem(_target); if (!t) { terminate(); return; } Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource(); if (_age > 300 && rs.getRandomNumber(19) == 0) { // chance of 5% to disappear every frame after 10 seconds terminate(); return; } // * accelerate a bit towards _target // * try to move // * if successful: // * move // * shift _tail, enlarging if smaller than 3 flames // * if failed // * deal damage if hit Actor // * turn around if hit non-Actor int32 dx, dy; Point3 pt1 = item->getLocation(); Point3 pt2 = t->getLocationAbsolute(); dx = pt2.x - pt1.x; dy = pt2.y - pt1.y; Direction targetdir = item->getDirToItemCentre(*t); if (_xSpeed == 0 && _ySpeed == 0 && dx / 64 == 0 && dy / 64 == 0) { _xSpeed += 2 * Direction_XFactor(targetdir); _ySpeed += 2 * Direction_YFactor(targetdir); } else { _xSpeed += (dx / 64); _ySpeed += (dy / 64); } // limit speed int speed = static_cast(sqrt(static_cast(_xSpeed * _xSpeed + _ySpeed * _ySpeed))); if (speed > 32) { _xSpeed = (_xSpeed * 32) / speed; _ySpeed = (_ySpeed * 32) / speed; } ObjId hititem = 0; item->collideMove(pt1.x + _xSpeed, pt1.y + _ySpeed, pt1.z, false, false, &hititem); // handle _tail // _tail is shape 261, frame 0-7 (0 = to top-right, 7 = to top) if (_tail[2] == 0) { // enlarge _tail Item *newtail = ItemFactory::createItem(261, 0, 0, Item::FLG_DISPOSABLE, 0, 0, Item::EXT_SPRITE, true); _tail[2] = newtail->getObjId(); } Item *tailitem = getItem(_tail[2]); Direction movedir = Direction_GetWorldDir(_ySpeed, _xSpeed, dirmode_8dirs); tailitem->setFrame(Direction_ToUsecodeDir(movedir)); tailitem->move(pt1); _tail[2] = _tail[1]; _tail[1] = _tail[0]; _tail[0] = tailitem->getObjId(); if (hititem) { Actor *hit = getActor(hititem); if (hit) { // hit an actor: deal damage and explode hit->receiveHit(0, Direction_Invert(targetdir), rs.getRandomNumberRng(5, 9), WeaponInfo::DMG_FIRE); terminate(); return; } else { // hit an object: invert direction _xSpeed = -_xSpeed; _ySpeed = -_ySpeed; } } } void FireballProcess::terminate() { // terminate first to prevent item->destroy() from terminating us again Process::terminate(); explode(); } void FireballProcess::explode() { Item *item = getItem(_itemNum); if (item) item->destroy(); for (unsigned int i = 0; i < 3; ++i) { item = getItem(_tail[i]); if (item) item->destroy(); } } uint32 FireballProcess::I_TonysBalls(const uint8 *args, unsigned int /*argsize*/) { ARG_NULL16(); // unknown ARG_NULL16(); // unknown ARG_SINT16(x); ARG_SINT16(y); ARG_UINT8(z); Item *ball = ItemFactory::createItem(260, 4, 0, Item::FLG_FAST_ONLY, 0, 0, 0, true); if (!ball) { warning("I_TonysBalls failed to create item (260, 4)."); return 0; } Point3 pt(x, y, z); if (!ball->canExistAt(pt)) { warning("I_TonysBalls: failed to create fireball."); ball->destroy(); return 0; } ball->move(pt); MainActor *avatar = getMainActor(); FireballProcess *fbp = new FireballProcess(ball, avatar); Kernel::get_instance()->addProcess(fbp); return 0; } void FireballProcess::saveData(Common::WriteStream *ws) { Process::saveData(ws); ws->writeUint32LE(static_cast(_xSpeed)); ws->writeUint32LE(static_cast(_ySpeed)); ws->writeUint16LE(_target); ws->writeUint16LE(_tail[0]); ws->writeUint16LE(_tail[1]); ws->writeUint16LE(_tail[2]); ws->writeUint16LE(_age); } bool FireballProcess::loadData(Common::ReadStream *rs, uint32 version) { if (!Process::loadData(rs, version)) return false; _xSpeed = static_cast(rs->readUint32LE()); _ySpeed = static_cast(rs->readUint32LE()); _target = rs->readUint16LE(); _tail[0] = rs->readUint16LE(); _tail[1] = rs->readUint16LE(); _tail[2] = rs->readUint16LE(); _age = rs->readUint16LE(); return true; } } // End of namespace Ultima8 } // End of namespace Ultima