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2026-02-02 04:50:13 +01:00

229 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/debugger.h"
#include "ultima/ultima8/misc/id_man.h"
namespace Ultima {
namespace Ultima8 {
idMan::idMan(uint16 begin, uint16 maxEnd, uint16 startCount)
: _begin(begin), _maxEnd(maxEnd), _startCount(startCount) {
// 0 is always reserved, as is 65535
if (_begin == 0) _begin = 1;
if (_maxEnd == 65535) _maxEnd = 65534;
if (_startCount == 0) _startCount = _maxEnd - _begin + 1;
_end = _begin + _startCount - 1;
if (_end > _maxEnd) _end = _maxEnd;
_ids.resize(_end + 1);
clearAll();
}
idMan::~idMan() {
}
void idMan::clearAll(uint16 new_max) {
if (new_max)
_maxEnd = new_max;
_end = _begin + _startCount - 1;
if (_end > _maxEnd) _end = _maxEnd;
_ids.resize(_end + 1);
_first = _begin;
_last = _end;
_usedCount = 0;
uint16 i;
for (i = 0; i < _first; i++) _ids[i] = 0; // NPCs always used
for (; i < _last; i++) _ids[i] = i + 1; // Free IDs
_ids[_last] = 0; // Terminates the list
}
uint16 idMan::getNewID() {
// more than 75% used and room to expand?
if (_usedCount * 4 > (_end - _begin + 1) * 3 && _end < _maxEnd) {
expand();
}
// Uh oh, what to do when there is none
if (!_first) {
warning("Unable to allocate id (max = %d)", _maxEnd);
return 0;
}
// Get the next id
uint16 id = _first;
// Set the _first in the list to next
_first = _ids[id];
// Set us to used
_ids[id] = 0;
// If there is no _first, there is no list, cause there's none left
// So clear the _last pointer
if (!_first) _last = 0;
_usedCount++;
return id;
}
void idMan::expand() {
if (_end == _maxEnd) return;
uint16 old_end = _end;
unsigned int new_end = _end * 2;
if (new_end > _maxEnd) new_end = _maxEnd;
_end = new_end;
_ids.resize(_end + 1);
#if 0
debug(1, "Expanding idMan from (%u-%u) to (%u-%u)",
_begin, old_end, _begin, _end);
#endif
// insert the new free IDs at the start
for (uint16 i = old_end + 1; i < _end; ++i) {
_ids[i] = i + 1;
}
_ids[_end] = _first;
_first = old_end + 1;
}
bool idMan::reserveID(uint16 id) {
if (id < _begin || id > _maxEnd) {
return false;
}
// expand until we're big enough to reserve this ID
while (id > _end) {
expand();
}
if (isIDUsed(id))
return false; // already used
_usedCount++;
// more than 75% used and room to expand?
if (_usedCount * 4 > (_end - _begin + 1) * 3 && _end < _maxEnd) {
expand();
}
if (id == _first) {
_first = _ids[id];
_ids[id] = 0;
if (!_first) _last = 0;
return true;
}
uint16 node = _ids[_first];
uint16 prev = _first;
while (node != id && node != 0) {
prev = node;
node = _ids[node];
}
assert(node != 0); // list corrupt...
_ids[prev] = _ids[node];
_ids[node] = 0;
if (_last == node)
_last = prev;
return true;
}
void idMan::clearID(uint16 id) {
// Only clear IF it is used. We don't want to screw up the linked list
// if an id gets cleared twice
if (isIDUsed(id)) {
// If there is a _last, then set the _last's next to us
// or if there isn't a _last, obviously no list exists,
// so set the _first to us
if (_last) _ids[_last] = id;
else _first = id;
// Set the _end to us
_last = id;
// Set our next to terminate
_ids[id] = 0;
_usedCount--;
}
// double-check we didn't break the list
assert(!_first || _last);
}
void idMan::save(Common::WriteStream *ws) const {
ws->writeUint16LE(_begin);
ws->writeUint16LE(_end);
ws->writeUint16LE(_maxEnd);
ws->writeUint16LE(_startCount);
ws->writeUint16LE(_usedCount);
uint16 cur = _first;
while (cur) {
ws->writeUint16LE(cur);
cur = _ids[cur];
}
ws->writeUint16LE(0); // terminator
}
bool idMan::load(Common::ReadStream *rs, uint32 version) {
_begin = rs->readUint16LE();
_end = rs->readUint16LE();
_maxEnd = rs->readUint16LE();
_startCount = rs->readUint16LE();
uint16 realusedcount = rs->readUint16LE();
_ids.resize(_end + 1);
for (unsigned int i = 0; i <= _end; ++i) {
_ids[i] = 0;
}
_first = _last = 0;
uint16 cur = rs->readUint16LE();
while (cur) {
clearID(cur);
cur = rs->readUint16LE();
}
_usedCount = realusedcount;
// Integrity check
if (_begin > _end || _begin > _maxEnd) {
warning("begin > end loading ids, corrupt save?");
return false;
}
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima