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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_KERNEL_KERNEL_H
#define ULTIMA8_KERNEL_KERNEL_H
#include "ultima/shared/std/containers.h"
#include "ultima/shared/std/string.h"
#include "ultima/ultima8/usecode/intrinsics.h"
namespace Ultima {
namespace Ultima8 {
class Debugger;
class Process;
class idMan;
typedef Process *(*ProcessLoadFunc)(Common::ReadStream *rs, uint32 version);
typedef Std::list<Process *>::const_iterator ProcessIter;
typedef Std::list<Process *>::iterator ProcessIterator;
class Kernel {
friend class Debugger;
public:
Kernel();
~Kernel();
static Kernel *get_instance() {
return _kernel;
}
void reset();
// returns pid of new process
ProcId addProcess(Process *proc, bool dispose = true);
//! add a process and run it immediately
//! \return pid of process
ProcId addProcessExec(Process *proc, bool dispose = true);
void runProcesses();
Process *getProcess(ProcId pid);
ProcId assignPID(Process *proc);
void setNextProcess(Process *proc);
Process *getRunningProcess() const {
return _runningProcess;
}
// objid = 0 means any object, type = 6 means any type
uint32 getNumProcesses(ObjId objid, uint16 processtype);
//! find a (any) process of the given objid, processtype
Process *findProcess(ObjId objid, uint16 processtype);
//! kill (fail) processes of a certain object and/or of a certain type
//! \param objid the object, or 0 for any object (except objid 0)
//! \param type the type, or 6 for any type
//! \param fail if true, fail the processes instead of terminating them
void killProcesses(ObjId objid, uint16 processtype, bool fail);
//! kill (fail) processes of a certain object and not of a certain type
//! \param objid the object, or 0 for any object (except objid 0)
//! \param type the type not to kill
//! \param fail if true, fail the processes instead of terminating them
void killProcessesNotOfType(ObjId objid, uint16 processtype, bool fail);
//! kill (fail) processes not of a certain type, regardless of object ID
//! except for the current running process (for switching levels in Crusader)
//! \param type the type not to kill
//! \param fail if true, fail the processes instead of terminating them
void killAllProcessesNotOfTypeExcludeCurrent(uint16 processtype, bool fail);
//! get an iterator of the process list.
ProcessIter getProcessBeginIterator() {
return _processes.begin();
}
ProcessIter getProcessEndIterator() {
return _processes.end();
}
void kernelStats();
void processTypes();
bool canSave();
void save(Common::WriteStream *ws);
bool load(Common::ReadStream *rs, uint32 version);
void pause() {
_paused++;
}
void unpause() {
if (_paused > 0)
_paused--;
}
bool isPaused() const {
return _paused > 0;
}
void setFrameByFrame(bool fbf) {
_frameByFrame = fbf;
}
bool isFrameByFrame() const {
return _frameByFrame;
}
void addProcessLoader(Std::string classname, ProcessLoadFunc func) {
_processLoaders[classname] = func;
}
uint32 getFrameNum() const {
return _tickNum / TICKS_PER_FRAME;
};
uint32 getTickNum() const {
return _tickNum;
};
static const uint32 TICKS_PER_FRAME;
static const uint32 TICKS_PER_SECOND;
static const uint32 FRAMES_PER_SECOND;
// A special process type which means kill all the processes.
static const uint16 PROC_TYPE_ALL;
INTRINSIC(I_getNumProcesses);
INTRINSIC(I_resetRef);
private:
Process *loadProcess(Common::ReadStream *rs, uint32 version);
Std::list<Process *> _processes;
idMan *_pIDs;
Std::list<Process *>::iterator _currentProcess;
Common::HashMap<Common::String, ProcessLoadFunc> _processLoaders;
bool _loading;
uint32 _tickNum;
unsigned int _paused;
bool _frameByFrame;
Process *_runningProcess;
static Kernel *_kernel;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif