107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/modal_gump.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/audio/audio_process.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(ModalGump)
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ModalGump::ModalGump() : Gump() {
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}
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ModalGump::ModalGump(int x, int y, int width, int height, uint16 owner,
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uint32 flags, int32 layer, bool pauseGame)
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: Gump(x, y, width, height, owner, flags, layer), _pauseGame(pauseGame) {
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}
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ModalGump::~ModalGump() {
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}
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void ModalGump::InitGump(Gump *newparent, bool take_focus) {
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Gump::InitGump(newparent, take_focus);
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if (_pauseGame) {
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Kernel::get_instance()->pause();
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AudioProcess *ap = AudioProcess::get_instance();
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if (ap)
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ap->pauseAllSamples();
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}
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}
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Gump *ModalGump::FindGump(int mx, int my) {
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Gump *ret = Gump::FindGump(mx, my);
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if (!ret) ret = this; // we take all mouse input
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return ret;
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}
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bool ModalGump::PointOnGump(int mx, int my) {
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return true; // we take all mouse input
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}
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uint16 ModalGump::TraceObjId(int32 mx, int32 my) {
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uint16 objId = Gump::TraceObjId(mx, my);
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if (!objId) objId = getObjId();
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return objId;
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}
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void ModalGump::Close(bool no_del) {
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if (_pauseGame) {
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Kernel::get_instance()->unpause();
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AudioProcess *ap = AudioProcess::get_instance();
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if (ap)
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ap->unpauseAllSamples();
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}
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Gump::Close(no_del);
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}
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Gump *ModalGump::onMouseDown(int button, int32 mx, int32 my) {
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Gump *handled = Gump::onMouseDown(button, mx, my);
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if (!handled) handled = this;
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return handled;
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}
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void ModalGump::saveData(Common::WriteStream *ws) {
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warning("Trying to save ModalGump");
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}
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bool ModalGump::loadData(Common::ReadStream *rs, uint32 version) {
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warning("Trying to load ModalGump");
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return false;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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