Files
2026-02-02 04:50:13 +01:00

107 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/modal_gump.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/audio/audio_process.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(ModalGump)
ModalGump::ModalGump() : Gump() {
}
ModalGump::ModalGump(int x, int y, int width, int height, uint16 owner,
uint32 flags, int32 layer, bool pauseGame)
: Gump(x, y, width, height, owner, flags, layer), _pauseGame(pauseGame) {
}
ModalGump::~ModalGump() {
}
void ModalGump::InitGump(Gump *newparent, bool take_focus) {
Gump::InitGump(newparent, take_focus);
if (_pauseGame) {
Kernel::get_instance()->pause();
AudioProcess *ap = AudioProcess::get_instance();
if (ap)
ap->pauseAllSamples();
}
}
Gump *ModalGump::FindGump(int mx, int my) {
Gump *ret = Gump::FindGump(mx, my);
if (!ret) ret = this; // we take all mouse input
return ret;
}
bool ModalGump::PointOnGump(int mx, int my) {
return true; // we take all mouse input
}
uint16 ModalGump::TraceObjId(int32 mx, int32 my) {
uint16 objId = Gump::TraceObjId(mx, my);
if (!objId) objId = getObjId();
return objId;
}
void ModalGump::Close(bool no_del) {
if (_pauseGame) {
Kernel::get_instance()->unpause();
AudioProcess *ap = AudioProcess::get_instance();
if (ap)
ap->unpauseAllSamples();
}
Gump::Close(no_del);
}
Gump *ModalGump::onMouseDown(int button, int32 mx, int32 my) {
Gump *handled = Gump::onMouseDown(button, mx, my);
if (!handled) handled = this;
return handled;
}
void ModalGump::saveData(Common::WriteStream *ws) {
warning("Trying to save ModalGump");
}
bool ModalGump::loadData(Common::ReadStream *rs, uint32 version) {
warning("Trying to load ModalGump");
return false;
}
} // End of namespace Ultima8
} // End of namespace Ultima