65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/main_menu_process.h"
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#include "ultima/ultima8/gumps/menu_gump.h"
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#include "ultima/ultima8/world/get_object.h"
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#include "ultima/ultima8/audio/music_process.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(MainMenuProcess)
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MainMenuProcess::MainMenuProcess() : Process() {
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_flags |= PROC_PREVENT_SAVE;
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}
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void MainMenuProcess::run() {
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MainActor *avatar = getMainActor();
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if (avatar && avatar->isDead()) {
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// stop death music
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MusicProcess::get_instance()->playCombatMusic(0);
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}
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MenuGump::showMenu();
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terminate();
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}
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void MainMenuProcess::saveData(Common::WriteStream *ws) {
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warning("Attempted save of process with prevent save flag");
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Process::saveData(ws);
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}
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bool MainMenuProcess::loadData(Common::ReadStream *rs, uint32 version) {
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if (!Process::loadData(rs, version)) return false;
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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