/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/main_menu_process.h" #include "ultima/ultima8/gumps/menu_gump.h" #include "ultima/ultima8/world/get_object.h" #include "ultima/ultima8/audio/music_process.h" #include "ultima/ultima8/world/actors/main_actor.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(MainMenuProcess) MainMenuProcess::MainMenuProcess() : Process() { _flags |= PROC_PREVENT_SAVE; } void MainMenuProcess::run() { MainActor *avatar = getMainActor(); if (avatar && avatar->isDead()) { // stop death music MusicProcess::get_instance()->playCombatMusic(0); } MenuGump::showMenu(); terminate(); } void MainMenuProcess::saveData(Common::WriteStream *ws) { warning("Attempted save of process with prevent save flag"); Process::saveData(ws); } bool MainMenuProcess::loadData(Common::ReadStream *rs, uint32 version) { if (!Process::loadData(rs, version)) return false; return true; } } // End of namespace Ultima8 } // End of namespace Ultima