96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_CRUCREDITSGUMP_H
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#define ULTIMA8_GUMPS_CRUCREDITSGUMP_H
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#include "ultima/ultima8/gumps/modal_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class RenderedText;
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/**
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* Full-screen gump for the credits roll in Crusader: No Remorse
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*/
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class CruCreditsGump : public ModalGump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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CruCreditsGump();
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CruCreditsGump(Common::SeekableReadStream *txtrs, Common::SeekableReadStream *bmprs,
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uint32 flags = FLAG_PREVENT_SAVE, int32 layer = LAYER_MODAL);
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~CruCreditsGump() override;
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// Init the gump, call after construction
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void InitGump(Gump *newparent, bool take_focus = true) override;
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void Close(bool no_del = false) override;
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void run() override;
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// Paint the Gump
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void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
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bool OnKeyDown(int key, int mod) override;
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protected:
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enum CredLineType {
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kCredTitle,
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kCredName
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};
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struct CredLine {
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Common::String _text;
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enum CredLineType _lineType;
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};
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struct CredScreen {
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//! The lines of text for this screen
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Common::Array<CredLine> _lines;
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//! How long to display this screen, in engine ticks
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unsigned int _delay;
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};
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//! Number of clock ticks the gump has run
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int _timer;
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//! Clock tick where the next screen should be shown
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int _nextScreenStart;
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//! Current screen number
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int _screenNo;
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//! Pre-rendered text
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Common::Array<RenderedText *> _currentLines;
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//! The starry background picture
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RenderSurface *_background;
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//! Screen text data
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Common::Array<CredScreen> _screens;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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