/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_CRUCREDITSGUMP_H #define ULTIMA8_GUMPS_CRUCREDITSGUMP_H #include "ultima/ultima8/gumps/modal_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class RenderedText; /** * Full-screen gump for the credits roll in Crusader: No Remorse */ class CruCreditsGump : public ModalGump { public: ENABLE_RUNTIME_CLASSTYPE() CruCreditsGump(); CruCreditsGump(Common::SeekableReadStream *txtrs, Common::SeekableReadStream *bmprs, uint32 flags = FLAG_PREVENT_SAVE, int32 layer = LAYER_MODAL); ~CruCreditsGump() override; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; void Close(bool no_del = false) override; void run() override; // Paint the Gump void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; bool OnKeyDown(int key, int mod) override; protected: enum CredLineType { kCredTitle, kCredName }; struct CredLine { Common::String _text; enum CredLineType _lineType; }; struct CredScreen { //! The lines of text for this screen Common::Array _lines; //! How long to display this screen, in engine ticks unsigned int _delay; }; //! Number of clock ticks the gump has run int _timer; //! Clock tick where the next screen should be shown int _nextScreenStart; //! Current screen number int _screenNo; //! Pre-rendered text Common::Array _currentLines; //! The starry background picture RenderSurface *_background; //! Screen text data Common::Array _screens; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif