148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/keyboard.h"
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#include "ultima/ultima8/gumps/book_gump.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/gfx/gump_shape_archive.h"
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#include "ultima/ultima8/usecode/uc_machine.h"
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#include "ultima/ultima8/gumps/gump_notify_process.h"
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(BookGump)
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BookGump::BookGump()
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: ModalGump(), _textWidgetL(0), _textWidgetR(0) {
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}
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BookGump::BookGump(ObjId owner, const Std::string &msg) :
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ModalGump(0, 0, 100, 100, owner), _text(msg),
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_textWidgetL(0), _textWidgetR(0) {
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}
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BookGump::~BookGump(void) {
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}
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void BookGump::InitGump(Gump *newparent, bool take_focus) {
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ModalGump::InitGump(newparent, take_focus);
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//
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// WORKAROUND (HACK), ScummVM bug #12503
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// The original game usecode has a bug which does not display the correct text for the
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// The Spell of Resurrection book. This bug only exists in some versions of the game.
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//
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// Original book text is in the config as "translations" for "spell of resurrection".
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//
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Item *item = getItem(_owner);
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if (item && item->getShape() == 0x120 && item->getQuality() == 0x66) {
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const Std::string placeholder = "spell of resurrection";
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const Std::string replacement = _TL_(placeholder);
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if (replacement != placeholder)
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_text = replacement;
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}
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// Create the TextWidgets (NOTE: they _must_ have exactly the same _dims)
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TextWidget *widget = new TextWidget(9, 5, _text, true, 9, 123, 129, Font::TEXT_LEFT, true); //!! constants
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widget->InitGump(this);
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_textWidgetL = widget->getObjId();
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widget = new TextWidget(150, 5, _text, true, 9, 123, 129, Font::TEXT_LEFT, true); //!! constants
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widget->InitGump(this);
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_textWidgetR = widget->getObjId();
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widget->setupNextText();
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_text.clear(); // no longer need this
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//!! constant
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Shape *shapeP = GameData::get_instance()->getGumps()->getShape(6);
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SetShape(shapeP, 0);
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UpdateDimsFromShape();
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}
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void BookGump::NextText() {
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TextWidget *widgetL = dynamic_cast<TextWidget *>(getGump(_textWidgetL));
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TextWidget *widgetR = dynamic_cast<TextWidget *>(getGump(_textWidgetR));
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assert(widgetL);
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assert(widgetR);
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if (!widgetR->setupNextText()) {
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Close();
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}
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widgetL->setupNextText();
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widgetL->setupNextText();
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widgetR->setupNextText();
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}
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void BookGump::onMouseClick(int button, int32 mx, int32 my) {
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// Scroll to next text, if possible
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NextText();
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}
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void BookGump::onMouseDouble(int button, int32 mx, int32 my) {
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Close();
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}
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bool BookGump::OnKeyDown(int key, int mod) {
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switch (key) {
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case Common::KEYCODE_ESCAPE:
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Close();
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break;
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case Common::KEYCODE_SPACE:
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NextText();
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break;
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default:
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break;
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}
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return true;
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}
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uint32 BookGump::I_readBook(const uint8 *args, unsigned int /*argsize*/) {
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ARG_ITEM_FROM_PTR(item);
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ARG_STRING(str);
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assert(item);
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Gump *gump = new BookGump(item->getObjId(), str);
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gump->InitGump(0);
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gump->setRelativePosition(CENTER);
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return gump->GetNotifyProcess()->getPid();
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}
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void BookGump::saveData(Common::WriteStream *ws) {
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warning("Trying to save ModalGump");
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}
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bool BookGump::loadData(Common::ReadStream *rs, uint32 version) {
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warning("Trying to load ModalGump");
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return false;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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