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2026-02-02 04:50:13 +01:00

148 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/keyboard.h"
#include "ultima/ultima8/gumps/book_gump.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/usecode/uc_machine.h"
#include "ultima/ultima8/gumps/gump_notify_process.h"
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/world/get_object.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(BookGump)
BookGump::BookGump()
: ModalGump(), _textWidgetL(0), _textWidgetR(0) {
}
BookGump::BookGump(ObjId owner, const Std::string &msg) :
ModalGump(0, 0, 100, 100, owner), _text(msg),
_textWidgetL(0), _textWidgetR(0) {
}
BookGump::~BookGump(void) {
}
void BookGump::InitGump(Gump *newparent, bool take_focus) {
ModalGump::InitGump(newparent, take_focus);
//
// WORKAROUND (HACK), ScummVM bug #12503
// The original game usecode has a bug which does not display the correct text for the
// The Spell of Resurrection book. This bug only exists in some versions of the game.
//
// Original book text is in the config as "translations" for "spell of resurrection".
//
Item *item = getItem(_owner);
if (item && item->getShape() == 0x120 && item->getQuality() == 0x66) {
const Std::string placeholder = "spell of resurrection";
const Std::string replacement = _TL_(placeholder);
if (replacement != placeholder)
_text = replacement;
}
// Create the TextWidgets (NOTE: they _must_ have exactly the same _dims)
TextWidget *widget = new TextWidget(9, 5, _text, true, 9, 123, 129, Font::TEXT_LEFT, true); //!! constants
widget->InitGump(this);
_textWidgetL = widget->getObjId();
widget = new TextWidget(150, 5, _text, true, 9, 123, 129, Font::TEXT_LEFT, true); //!! constants
widget->InitGump(this);
_textWidgetR = widget->getObjId();
widget->setupNextText();
_text.clear(); // no longer need this
//!! constant
Shape *shapeP = GameData::get_instance()->getGumps()->getShape(6);
SetShape(shapeP, 0);
UpdateDimsFromShape();
}
void BookGump::NextText() {
TextWidget *widgetL = dynamic_cast<TextWidget *>(getGump(_textWidgetL));
TextWidget *widgetR = dynamic_cast<TextWidget *>(getGump(_textWidgetR));
assert(widgetL);
assert(widgetR);
if (!widgetR->setupNextText()) {
Close();
}
widgetL->setupNextText();
widgetL->setupNextText();
widgetR->setupNextText();
}
void BookGump::onMouseClick(int button, int32 mx, int32 my) {
// Scroll to next text, if possible
NextText();
}
void BookGump::onMouseDouble(int button, int32 mx, int32 my) {
Close();
}
bool BookGump::OnKeyDown(int key, int mod) {
switch (key) {
case Common::KEYCODE_ESCAPE:
Close();
break;
case Common::KEYCODE_SPACE:
NextText();
break;
default:
break;
}
return true;
}
uint32 BookGump::I_readBook(const uint8 *args, unsigned int /*argsize*/) {
ARG_ITEM_FROM_PTR(item);
ARG_STRING(str);
assert(item);
Gump *gump = new BookGump(item->getObjId(), str);
gump->InitGump(0);
gump->setRelativePosition(CENTER);
return gump->GetNotifyProcess()->getPid();
}
void BookGump::saveData(Common::WriteStream *ws) {
warning("Trying to save ModalGump");
}
bool BookGump::loadData(Common::ReadStream *rs, uint32 version) {
warning("Trying to load ModalGump");
return false;
}
} // End of namespace Ultima8
} // End of namespace Ultima