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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GAMES_TREASURELOADER_H
#define ULTIMA8_GAMES_TREASURELOADER_H
#include "ultima/ultima8/world/actors/treasure_info.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima8 {
typedef Common::HashMap<Std::string, TreasureInfo, Common::IgnoreCase_Hash> TreasureMap;
class TreasureLoader {
public:
TreasureLoader();
~TreasureLoader();
//! load defaults from 'game' ini section
void loadDefaults();
//! parse treasure string into vector of TreasureInfo objects
bool parse(const Std::string &, Std::vector<TreasureInfo> &treasure) const;
private:
TreasureMap _defaultTreasure;
bool internalParse(const Std::string &desc, TreasureInfo &ti, bool loadingDefault) const;
bool parseUInt32Vector(const Std::string &val, Std::vector<uint32> &vec) const;
bool parseUIntRange(const Std::string &val, unsigned int &min, unsigned int &max) const;
bool parseDouble(const Std::string &val, double &d) const;
bool parseInt(const Std::string &val, int &i) const;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif