59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GAMES_TREASURELOADER_H
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#define ULTIMA8_GAMES_TREASURELOADER_H
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#include "ultima/ultima8/world/actors/treasure_info.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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typedef Common::HashMap<Std::string, TreasureInfo, Common::IgnoreCase_Hash> TreasureMap;
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class TreasureLoader {
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public:
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TreasureLoader();
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~TreasureLoader();
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//! load defaults from 'game' ini section
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void loadDefaults();
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//! parse treasure string into vector of TreasureInfo objects
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bool parse(const Std::string &, Std::vector<TreasureInfo> &treasure) const;
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private:
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TreasureMap _defaultTreasure;
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bool internalParse(const Std::string &desc, TreasureInfo &ti, bool loadingDefault) const;
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bool parseUInt32Vector(const Std::string &val, Std::vector<uint32> &vec) const;
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bool parseUIntRange(const Std::string &val, unsigned int &min, unsigned int &max) const;
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bool parseDouble(const Std::string &val, double &d) const;
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bool parseInt(const Std::string &val, int &i) const;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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