/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GAMES_TREASURELOADER_H #define ULTIMA8_GAMES_TREASURELOADER_H #include "ultima/ultima8/world/actors/treasure_info.h" #include "ultima/shared/std/containers.h" namespace Ultima { namespace Ultima8 { typedef Common::HashMap TreasureMap; class TreasureLoader { public: TreasureLoader(); ~TreasureLoader(); //! load defaults from 'game' ini section void loadDefaults(); //! parse treasure string into vector of TreasureInfo objects bool parse(const Std::string &, Std::vector &treasure) const; private: TreasureMap _defaultTreasure; bool internalParse(const Std::string &desc, TreasureInfo &ti, bool loadingDefault) const; bool parseUInt32Vector(const Std::string &val, Std::vector &vec) const; bool parseUIntRange(const Std::string &val, unsigned int &min, unsigned int &max) const; bool parseDouble(const Std::string &val, double &d) const; bool parseInt(const Std::string &val, int &i) const; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif