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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GAMES_GAMEINFO_H
#define ULTIMA8_GAMES_GAMEINFO_H
#include "ultima/shared/std/string.h"
namespace Ultima {
namespace Ultima8 {
class IDataSource;
//! GameInfo contains detailed information about the game
struct GameInfo {
GameInfo();
Std::string _name;
enum GameType {
GAME_UNKNOWN = 0,
GAME_U8,
GAME_REMORSE,
GAME_REGRET
} _type;
// Usecode coff variant
enum GameUsecodeOffsetVariant {
GAME_UC_DEFAULT, // Most versions of most games
GAME_UC_ORIG, // Original (pre-patch) CD versions of Crusader games
GAME_UC_DEMO, // Crusader: No Remorse or No Regret Demos
GAME_UC_REM_ES, // Crusader: No Remorse Spanish
GAME_UC_REM_FR, // Crusader: No Remorse French
GAME_UC_REM_JA, // Crusader: No Remorse Japanese
GAME_UC_REG_DE // Crusader: No Regret German
} _ucOffVariant;
//! version number, encoded as 100*major + minor
//! so, 2.12 becomes 212
//! 0 = unknown
int version;
enum GameLanguage {
GAMELANG_UNKNOWN = 0,
GAMELANG_ENGLISH,
GAMELANG_FRENCH,
GAMELANG_GERMAN,
GAMELANG_SPANISH,
GAMELANG_JAPANESE
} _language;
uint8 _md5[16];
char getLanguageFileLetter() const;
char getLanguageUsecodeLetter() const;
Std::string getLanguage() const;
Std::string getGameTitle() const;
Std::string getPrintableVersion() const;
Std::string getPrintDetails() const;
Std::string getPrintableMD5() const;
bool match(GameInfo &other, bool ignoreMD5 = false) const;
void save(Common::WriteStream *ws);
bool load(Common::SeekableReadStream *rs, uint32 /* version */);
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif