226 lines
5.3 KiB
C++
226 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/games/game_info.h"
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#include "ultima/ultima8/misc/util.h"
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namespace Ultima {
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namespace Ultima8 {
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struct GameTypeDesc {
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const char *shortname;
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const char *longname;
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};
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struct GameLangDesc {
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char letter;
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char usecodeletter;
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const char *name;
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};
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// Keep order the same as the GameType enum!
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static const GameTypeDesc gametypes[] = {
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{ "", "" },
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{ "ultima8", "Ultima VIII: Pagan" },
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{ "remorse", "Crusader: No Remorse" },
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{ "regret", "Crusader: No Regret" },
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{ "pentmenu", "Pentagram Menu" },
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{ 0, 0 }
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};
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// Keep order the same as the GameLanguage enum!
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static const GameLangDesc gamelangs[] = {
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{ 0, 0, "unknown" },
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{ 'e', 'e', "English" },
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{ 'f', 'f', "French" },
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{ 'g', 'g', "German" },
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{ 'e', 'e', "Spanish" },
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{ 'e', 'j', "Japanese" },
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{ '\0', '\0', 0 }
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};
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GameInfo::GameInfo() : _type(GAME_UNKNOWN), version(0), _language(GAMELANG_UNKNOWN),
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_ucOffVariant(GAME_UC_DEFAULT) {
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for (int i = 0; i < 16; ++i)
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_md5[i] = 0;
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}
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char GameInfo::getLanguageFileLetter() const {
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switch (_type) {
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case GAME_U8: {
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unsigned int l = static_cast<unsigned int>(_language);
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assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
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return gamelangs[l].letter;
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}
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case GAME_REMORSE:
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case GAME_REGRET:
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return 'e';
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default:
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return 0;
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}
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}
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char GameInfo::getLanguageUsecodeLetter() const {
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switch (_type) {
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case GAME_U8: {
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unsigned int l = static_cast<unsigned int>(_language);
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assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
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return gamelangs[l].usecodeletter;
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}
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case GAME_REMORSE:
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case GAME_REGRET:
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return 'e';
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default:
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return 0;
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}
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}
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Std::string GameInfo::getLanguage() const {
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unsigned int l = static_cast<unsigned int>(_language);
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assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
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return gamelangs[l].name;
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}
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Std::string GameInfo::getGameTitle() const {
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unsigned int t = static_cast<unsigned int>(_type);
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assert(t < (sizeof(gametypes) / sizeof(gametypes[0])) - 1);
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return gametypes[t].longname;
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}
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Std::string GameInfo::getPrintableVersion() const {
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char buf[32];
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Common::sprintf_s(buf, "%d.%02d", version / 100, version % 100);
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return buf;
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}
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Std::string GameInfo::getPrintDetails() const {
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Std::string ret;
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Std::string title = getGameTitle();
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if (title == "") title = "Unknown";
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ret = title + ", ";
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Std::string lang = getLanguage();
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if (lang == "") lang = "Unknown";
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ret += lang;
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ret += ", version ";
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ret += getPrintableVersion();
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ret += ", md5 ";
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ret += getPrintableMD5();
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return ret;
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}
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Std::string GameInfo::getPrintableMD5() const {
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Std::string ret;
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char buf[33];
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for (int i = 0; i < 16; ++i) {
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Common::sprintf_s(buf + 2 * i, 3, "%02x", _md5[i]);
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}
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ret = buf;
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return ret;
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}
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bool GameInfo::match(GameInfo &other, bool ignoreMD5) const {
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if (_type != other._type) return false;
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if (_language != other._language) return false;
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if (ignoreMD5) return true;
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// NOTE: Version and MD5 hash are not currently set
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if (version != other.version) return false;
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return (memcmp(_md5, other._md5, 16) == 0);
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}
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void GameInfo::save(Common::WriteStream *ws) {
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unsigned int l = static_cast<unsigned int>(_language);
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assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
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unsigned int t = static_cast<unsigned int>(_type);
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assert(t < (sizeof(gametypes) / sizeof(gametypes[0])) - 1);
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Std::string game = gametypes[t].shortname;
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Std::string lang = gamelangs[l].name;
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char buf[16];
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Common::sprintf_s(buf, "%d", version);
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Std::string ver = buf;
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Std::string md5Str = getPrintableMD5();
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Std::string d = game + "," + lang + "," + ver + "," + md5Str + "\n";
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ws->write(d.c_str(), d.size());
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}
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bool GameInfo::load(Common::SeekableReadStream *rs, uint32 ver) {
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Std::string s;
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Std::vector<Std::string> parts;
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s = rs->readLine();
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SplitString(s, ',', parts);
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if (parts.size() != 4) return false;
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int i = 0;
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while (gametypes[i].shortname) {
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if (parts[0] == gametypes[i].shortname) {
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_type = static_cast<GameType>(i);
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break;
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}
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i++;
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}
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if (!gametypes[i].shortname) return false;
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i = 0;
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while (gamelangs[i].name) {
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if (parts[1] == gamelangs[i].name) {
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_language = static_cast<GameLanguage>(i);
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break;
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}
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i++;
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}
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if (!gamelangs[i].name) return false;
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this->version = strtol(parts[2].c_str(), 0, 0);
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for (i = 0; i < 16; ++i) {
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char buf[3];
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buf[0] = parts[3][2 * i];
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buf[1] = parts[3][2 * i + 1];
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buf[2] = 0;
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long x = strtol(buf, 0, 16);
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_md5[i] = static_cast<uint8>(x);
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}
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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