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2026-02-02 04:50:13 +01:00

226 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/misc/debugger.h"
#include "ultima/ultima8/games/game_info.h"
#include "ultima/ultima8/misc/util.h"
namespace Ultima {
namespace Ultima8 {
struct GameTypeDesc {
const char *shortname;
const char *longname;
};
struct GameLangDesc {
char letter;
char usecodeletter;
const char *name;
};
// Keep order the same as the GameType enum!
static const GameTypeDesc gametypes[] = {
{ "", "" },
{ "ultima8", "Ultima VIII: Pagan" },
{ "remorse", "Crusader: No Remorse" },
{ "regret", "Crusader: No Regret" },
{ "pentmenu", "Pentagram Menu" },
{ 0, 0 }
};
// Keep order the same as the GameLanguage enum!
static const GameLangDesc gamelangs[] = {
{ 0, 0, "unknown" },
{ 'e', 'e', "English" },
{ 'f', 'f', "French" },
{ 'g', 'g', "German" },
{ 'e', 'e', "Spanish" },
{ 'e', 'j', "Japanese" },
{ '\0', '\0', 0 }
};
GameInfo::GameInfo() : _type(GAME_UNKNOWN), version(0), _language(GAMELANG_UNKNOWN),
_ucOffVariant(GAME_UC_DEFAULT) {
for (int i = 0; i < 16; ++i)
_md5[i] = 0;
}
char GameInfo::getLanguageFileLetter() const {
switch (_type) {
case GAME_U8: {
unsigned int l = static_cast<unsigned int>(_language);
assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
return gamelangs[l].letter;
}
case GAME_REMORSE:
case GAME_REGRET:
return 'e';
default:
return 0;
}
}
char GameInfo::getLanguageUsecodeLetter() const {
switch (_type) {
case GAME_U8: {
unsigned int l = static_cast<unsigned int>(_language);
assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
return gamelangs[l].usecodeletter;
}
case GAME_REMORSE:
case GAME_REGRET:
return 'e';
default:
return 0;
}
}
Std::string GameInfo::getLanguage() const {
unsigned int l = static_cast<unsigned int>(_language);
assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
return gamelangs[l].name;
}
Std::string GameInfo::getGameTitle() const {
unsigned int t = static_cast<unsigned int>(_type);
assert(t < (sizeof(gametypes) / sizeof(gametypes[0])) - 1);
return gametypes[t].longname;
}
Std::string GameInfo::getPrintableVersion() const {
char buf[32];
Common::sprintf_s(buf, "%d.%02d", version / 100, version % 100);
return buf;
}
Std::string GameInfo::getPrintDetails() const {
Std::string ret;
Std::string title = getGameTitle();
if (title == "") title = "Unknown";
ret = title + ", ";
Std::string lang = getLanguage();
if (lang == "") lang = "Unknown";
ret += lang;
ret += ", version ";
ret += getPrintableVersion();
ret += ", md5 ";
ret += getPrintableMD5();
return ret;
}
Std::string GameInfo::getPrintableMD5() const {
Std::string ret;
char buf[33];
for (int i = 0; i < 16; ++i) {
Common::sprintf_s(buf + 2 * i, 3, "%02x", _md5[i]);
}
ret = buf;
return ret;
}
bool GameInfo::match(GameInfo &other, bool ignoreMD5) const {
if (_type != other._type) return false;
if (_language != other._language) return false;
if (ignoreMD5) return true;
// NOTE: Version and MD5 hash are not currently set
if (version != other.version) return false;
return (memcmp(_md5, other._md5, 16) == 0);
}
void GameInfo::save(Common::WriteStream *ws) {
unsigned int l = static_cast<unsigned int>(_language);
assert(l < (sizeof(gamelangs) / sizeof(gamelangs[0])) - 1);
unsigned int t = static_cast<unsigned int>(_type);
assert(t < (sizeof(gametypes) / sizeof(gametypes[0])) - 1);
Std::string game = gametypes[t].shortname;
Std::string lang = gamelangs[l].name;
char buf[16];
Common::sprintf_s(buf, "%d", version);
Std::string ver = buf;
Std::string md5Str = getPrintableMD5();
Std::string d = game + "," + lang + "," + ver + "," + md5Str + "\n";
ws->write(d.c_str(), d.size());
}
bool GameInfo::load(Common::SeekableReadStream *rs, uint32 ver) {
Std::string s;
Std::vector<Std::string> parts;
s = rs->readLine();
SplitString(s, ',', parts);
if (parts.size() != 4) return false;
int i = 0;
while (gametypes[i].shortname) {
if (parts[0] == gametypes[i].shortname) {
_type = static_cast<GameType>(i);
break;
}
i++;
}
if (!gametypes[i].shortname) return false;
i = 0;
while (gamelangs[i].name) {
if (parts[1] == gamelangs[i].name) {
_language = static_cast<GameLanguage>(i);
break;
}
i++;
}
if (!gamelangs[i].name) return false;
this->version = strtol(parts[2].c_str(), 0, 0);
for (i = 0; i < 16; ++i) {
char buf[3];
buf[0] = parts[3][2 * i];
buf[1] = parts[3][2 * i + 1];
buf[2] = 0;
long x = strtol(buf, 0, 16);
_md5[i] = static_cast<uint8>(x);
}
return true;
}
} // End of namespace Ultima8
} // End of namespace Ultima