Files
2026-02-02 04:50:13 +01:00

190 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_MAP_TILESET_H
#define ULTIMA4_MAP_TILESET_H
#include "ultima/ultima4/core/types.h"
#include "common/hash-str.h"
namespace Ultima {
namespace Ultima4 {
class ConfigElement;
class Tile;
class TileSets;
typedef Common::HashMap<Common::String, class TileRule *> TileRuleMap;
/**
* TileRule class
*/
class TileRule {
public:
/**
* Load properties for the current rule node
*/
bool initFromConf(const ConfigElement &tileRuleConf);
Common::String _name;
unsigned short _mask;
unsigned short _movementMask;
TileSpeed _speed;
TileEffect _effect;
int _walkOnDirs;
int _walkOffDirs;
};
/**
* Tileset class
*/
class Tileset {
friend class TileSets;
public:
typedef Common::HashMap<TileId, Tile *> TileIdMap;
typedef Common::HashMap<Common::String, Tile *> TileStrMap;
public:
Tileset() : _totalFrames(0), _extends(nullptr) {}
/**
* Loads a tileset.
*/
void load(const ConfigElement &tilesetConf);
/**
* Unload the current tileset
*/
void unload();
void unloadImages();
/**
* Returns the tile with the given id in the tileset
*/
Tile *get(TileId id);
/**
* Returns the tile with the given name from the tileset, if it exists
*/
Tile *getByName(const Common::String &name);
/**
* Returns the image name for the tileset, if it exists
*/
Common::String getImageName() const;
/**
* Returns the number of tiles in the tileset
*/
uint numTiles() const;
/**
* Returns the total number of frames in the tileset
*/
uint numFrames() const;
private:
Common::String _name;
TileIdMap _tiles;
uint _totalFrames;
Common::String _imageName;
Tileset *_extends;
TileStrMap _nameMap;
};
/**
* Tile rules container
*/
class TileRules : public TileRuleMap {
public:
/**
* Constructor
*/
TileRules();
/**
* Destructor
*/
~TileRules();
/**
* Load tile information from xml.
*/
void load();
/**
* Returns the tile rule with the given name, or nullptr if none could be found
*/
TileRule *findByName(const Common::String &name);
};
/**
* Tile sets container
*/
class TileSets : public Common::HashMap<Common::String, Tileset *> {
public:
/**
* Constructor
*/
TileSets();
/**
* Destructor
*/
~TileSets();
/**
* Loads all tilesets using the filename
* indicated by 'filename' as a definition
*/
void loadAll();
/**
* Delete all tilesets
*/
void unloadAll();
/**
* Delete all tileset images
*/
void unloadAllImages();
/**
* Returns the tileset with the given name, if it exists
*/
Tileset *get(const Common::String &name);
/**
* Returns the tile that has the given name from any tileset, if there is one
*/
Tile *findTileByName(const Common::String &name);
Tile *findTileById(TileId id);
};
extern TileRules *g_tileRules;
extern TileSets *g_tileSets;
} // End of namespace Ultima4
} // End of namespace Ultima
#endif