/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_MAP_TILESET_H #define ULTIMA4_MAP_TILESET_H #include "ultima/ultima4/core/types.h" #include "common/hash-str.h" namespace Ultima { namespace Ultima4 { class ConfigElement; class Tile; class TileSets; typedef Common::HashMap TileRuleMap; /** * TileRule class */ class TileRule { public: /** * Load properties for the current rule node */ bool initFromConf(const ConfigElement &tileRuleConf); Common::String _name; unsigned short _mask; unsigned short _movementMask; TileSpeed _speed; TileEffect _effect; int _walkOnDirs; int _walkOffDirs; }; /** * Tileset class */ class Tileset { friend class TileSets; public: typedef Common::HashMap TileIdMap; typedef Common::HashMap TileStrMap; public: Tileset() : _totalFrames(0), _extends(nullptr) {} /** * Loads a tileset. */ void load(const ConfigElement &tilesetConf); /** * Unload the current tileset */ void unload(); void unloadImages(); /** * Returns the tile with the given id in the tileset */ Tile *get(TileId id); /** * Returns the tile with the given name from the tileset, if it exists */ Tile *getByName(const Common::String &name); /** * Returns the image name for the tileset, if it exists */ Common::String getImageName() const; /** * Returns the number of tiles in the tileset */ uint numTiles() const; /** * Returns the total number of frames in the tileset */ uint numFrames() const; private: Common::String _name; TileIdMap _tiles; uint _totalFrames; Common::String _imageName; Tileset *_extends; TileStrMap _nameMap; }; /** * Tile rules container */ class TileRules : public TileRuleMap { public: /** * Constructor */ TileRules(); /** * Destructor */ ~TileRules(); /** * Load tile information from xml. */ void load(); /** * Returns the tile rule with the given name, or nullptr if none could be found */ TileRule *findByName(const Common::String &name); }; /** * Tile sets container */ class TileSets : public Common::HashMap { public: /** * Constructor */ TileSets(); /** * Destructor */ ~TileSets(); /** * Loads all tilesets using the filename * indicated by 'filename' as a definition */ void loadAll(); /** * Delete all tilesets */ void unloadAll(); /** * Delete all tileset images */ void unloadAllImages(); /** * Returns the tileset with the given name, if it exists */ Tileset *get(const Common::String &name); /** * Returns the tile that has the given name from any tileset, if there is one */ Tile *findTileByName(const Common::String &name); Tile *findTileById(TileId id); }; extern TileRules *g_tileRules; extern TileSets *g_tileSets; } // End of namespace Ultima4 } // End of namespace Ultima #endif