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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_MAP_TILEMAP_H
#define ULTIMA4_MAP_TILEMAP_H
#include "ultima/ultima4/core/types.h"
#include "ultima/ultima4/map/map_tile.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima4 {
class ConfigElement;
class TileMaps;
/**
* A tilemap maps the raw bytes in a map file to MapTiles.
*/
class TileMap {
friend class TileMaps;
private:
Common::HashMap<uint, MapTile> _tileMap;
public:
/**
* Translates a raw index to a MapTile.
*/
MapTile translate(uint index);
uint untranslate(MapTile &tile);
};
class TileMaps : public Common::HashMap<Common::String, TileMap *> {
private:
/**
* Loads a tile map which translates between tile indices and tile
* names. Tile maps are useful to translate from dos tile indices to
* xu4 tile ids.
*/
void load(const ConfigElement &tilemapConf);
public:
/**
* Constructor
*/
TileMaps();
/**
* Destructor
*/
~TileMaps();
/**
* Load all tilemaps from the specified xml file
*/
void loadAll();
/**
* Delete all tilemaps
*/
void unloadAll();
/**
* Returns the Tile index map with the specified name
*/
TileMap *get(Common::String name);
};
extern TileMaps *g_tileMaps;
} // End of namespace Ultima4
} // End of namespace Ultima
#endif