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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GFX_IMAGEMGR_H
#define ULTIMA4_GFX_IMAGEMGR_H
#include "ultima/ultima4/gfx/image.h"
#include "ultima/ultima4/core/observer.h"
#include "ultima/shared/std/containers.h"
namespace Common {
class File;
}
namespace Image {
class ImageDecoder;
}
namespace Ultima {
namespace Ultima4 {
class ConfigElement;
class Debug;
class ImageSet;
class Settings;
/*
* The image manager is responsible for loading and keeping track of
* the various images.
*/
#define BKGD_SHAPES "tiles"
#define BKGD_CHARSET "charset"
#define BKGD_BORDERS "borders"
#define BKGD_INTRO "title"
#define BKGD_OPTIONS_TOP "options_top"
#define BKGD_OPTIONS_BTM "options_btm"
#define BKGD_TREE "tree"
#define BKGD_PORTAL "portal"
#define BKGD_OUTSIDE "outside"
#define BKGD_INSIDE "inside"
#define BKGD_WAGON "wagon"
#define BKGD_GYPSY "gypsy"
#define BKGD_ABACUS "abacus"
#define BKGD_HONCOM "honcom"
#define BKGD_VALJUS "valjus"
#define BKGD_SACHONOR "sachonor"
#define BKGD_SPIRHUM "spirhum"
#define BKGD_ANIMATE "beasties"
#define BKGD_KEY "key"
#define BKGD_HONESTY "honesty"
#define BKGD_COMPASSN "compassn"
#define BKGD_VALOR "valor"
#define BKGD_JUSTICE "justice"
#define BKGD_SACRIFIC "sacrific"
#define BKGD_HONOR "honor"
#define BKGD_SPIRIT "spirit"
#define BKGD_HUMILITY "humility"
#define BKGD_TRUTH "truth"
#define BKGD_LOVE "love"
#define BKGD_COURAGE "courage"
#define BKGD_STONCRCL "stoncrcl"
#define BKGD_RUNE_INF "rune0"
#define BKGD_SHRINE_HON "rune1"
#define BKGD_SHRINE_COM "rune2"
#define BKGD_SHRINE_VAL "rune3"
#define BKGD_SHRINE_JUS "rune4"
#define BKGD_SHRINE_SAC "rune5"
#define BKGD_SHRINE_HNR "rune6"
#define BKGD_SHRINE_SPI "rune7"
#define BKGD_SHRINE_HUM "rune8"
#define BKGD_GEMTILES "gemtiles"
enum ImageFixup {
FIXUP_NONE,
FIXUP_INTRO,
FIXUP_ABYSS,
FIXUP_ABACUS,
FIXUP_DUNGNS,
FIXUP_BLACKTRANSPARENCYHACK,
FIXUP_FMTOWNSSCREEN
};
/**
* Image meta info.
*/
class ImageInfo {
public:
~ImageInfo();
Common::String _name;
Common::String _filename;
int _width, _height, _depth;
int _prescale;
Common::String _filetype;
int _tiles; /**< used to scale the without bleeding colors between adjacent tiles */
bool _introOnly; /**< whether can be freed after the intro */
int _transparentIndex; /**< color index to consider transparent */
bool _xu4Graphic; /**< an original xu4 graphic not part of u4dos or the VGA upgrade */
ImageFixup _fixup; /**< a routine to do miscellaneous fixes to the image */
Image *_image; /**< the image we're describing */
Common::HashMap<Common::String, SubImage *> _subImages;
bool hasBlackBackground();
};
/**
* The image manager singleton that keeps track of all the images.
*/
class ImageMgr : Observer<Settings *> {
public:
static ImageMgr *getInstance();
static void destroy();
/**
* Load in a background image from a ".ega" file.
*/
ImageInfo *get(const Common::String &name, bool returnUnscaled = false);
/**
* Returns information for the given image set.
*/
SubImage *getSubImage(const Common::String &name);
/**
* Free up any background images used only in the animations.
*/
void freeIntroBackgrounds();
const Std::vector<Common::String> &getSetNames();
Common::File *getImageFile(ImageInfo *info);
bool imageExists(ImageInfo *info);
private:
ImageMgr();
~ImageMgr();
void init();
ImageSet *loadImageSetFromConf(const ConfigElement &conf);
ImageInfo *loadImageInfoFromConf(const ConfigElement &conf);
SubImage *loadSubImageFromConf(const ImageInfo *info, const ConfigElement &conf);
/**
* Returns information for the given image set.
*/
ImageSet *getSet(const Common::String &setname);
/**
* Returns image information for the current image set.
*/
ImageInfo *getInfo(const Common::String &name);
/**
* Returns information for the given image set.
*/
ImageInfo *getInfoFromSet(const Common::String &name, ImageSet *set);
Common::String guessFileType(const Common::String &filename);
void fixupIntro(Image *im, int prescale);
void fixupAbyssVision(Image *im, int prescale);
void fixupAbacus(Image *im, int prescale);
/**
* Swap blue and green for the dungeon walls when facing north or
* south.
*/
void fixupDungNS(Image *im, int prescale);
/**
* The FMTowns images have a different screen dimension. This moves them
* up to what xu4 is accustomed to. south.
*/
void fixupFMTowns(Image *im, int prescale);
/**
* Find the new base image set when settings have changed.
*/
void update(Settings *newSettings);
/**
* Create an image decoder for the specified file type.
*/
::Image::ImageDecoder *createDecoder(const Common::String &fileType, int width, int height, int bpp);
static ImageMgr *_instance;
Common::HashMap<Common::String, ImageSet *> _imageSets;
Std::vector<Common::String> _imageSetNames;
ImageSet *_baseSet;
ImageInfo _screenInfo;
uint *_abyssData;
};
#define imageMgr (ImageMgr::getInstance())
} // End of namespace Ultima4
} // End of namespace Ultima
#endif