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2026-02-02 04:50:13 +01:00

176 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/game/portal.h"
#include "ultima/ultima4/map/annotation.h"
#include "ultima/ultima4/map/city.h"
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/map/dungeon.h"
#include "ultima/ultima4/game/game.h"
#include "ultima/ultima4/map/location.h"
#include "ultima/ultima4/map/mapmgr.h"
#include "ultima/ultima4/game/names.h"
#include "ultima/ultima4/gfx/screen.h"
#include "ultima/ultima4/map/shrine.h"
#include "ultima/ultima4/map/tile.h"
namespace Ultima {
namespace Ultima4 {
void createDngLadder(Location *location, PortalTriggerAction action, Portal *p) {
if (!p) return;
else {
p->_destid = location->_map->_id;
if (action == ACTION_KLIMB && location->_coords.z == 0) {
p->_exitPortal = true;
p->_destid = 1;
} else p->_exitPortal = false;
p->_message = "";
p->_portalConditionsMet = nullptr;
p->_portalTransportRequisites = TRANSPORT_FOOT_OR_HORSE;
p->_retroActiveDest = nullptr;
p->_saveLocation = false;
p->_start = location->_coords;
p->_start.z += (action == ACTION_KLIMB) ? -1 : 1;
}
}
int usePortalAt(Location *location, MapCoords coords, PortalTriggerAction action) {
Map *destination;
char msg[32] = {0};
const Portal *portal = location->_map->portalAt(coords, action);
Portal dngLadder;
/* didn't find a portal there */
if (!portal) {
/* if it's a dungeon, then ladders are predictable. Create one! */
if (location->_context == CTX_DUNGEON) {
Dungeon *dungeon = dynamic_cast<Dungeon *>(location->_map);
assert(dungeon);
if ((action & ACTION_KLIMB) && dungeon->ladderUpAt(coords))
createDngLadder(location, action, &dngLadder);
else if ((action & ACTION_DESCEND) && dungeon->ladderDownAt(coords))
createDngLadder(location, action, &dngLadder);
else
return 0;
portal = &dngLadder;
} else {
return 0;
}
}
/* conditions not met for portal to work */
if (portal && portal->_portalConditionsMet && !(*portal->_portalConditionsMet)(portal))
return 0;
/* must klimb or descend on foot! */
else if (g_context->_transportContext & ~TRANSPORT_FOOT && (action == ACTION_KLIMB || action == ACTION_DESCEND)) {
g_screen->screenMessage("%sOnly on foot!\n", action == ACTION_KLIMB ? "Klimb\n" : "");
return 1;
}
destination = mapMgr->get(portal->_destid);
if (portal->_message.empty()) {
switch (action) {
case ACTION_DESCEND:
Common::sprintf_s(msg, "Descend down to level %d\n", portal->_start.z + 1);
break;
case ACTION_KLIMB:
if (portal->_exitPortal)
Common::sprintf_s(msg, "Klimb up!\nLeaving...\n");
else
Common::sprintf_s(msg, "Klimb up!\nTo level %d\n", portal->_start.z + 1);
break;
case ACTION_ENTER:
switch (destination->_type) {
case Map::CITY: {
City *city = dynamic_cast<City *>(destination);
assert(city);
g_screen->screenMessage("Enter %s!\n\n%s\n\n", city->_type.c_str(), city->getName().c_str());
}
break;
case Map::SHRINE:
g_screen->screenMessage("Enter the %s!\n\n", destination->getName().c_str());
break;
case Map::DUNGEON:
#ifdef IOS_ULTIMA4
U4IOS::testFlightPassCheckPoint("Enter " + destination->getName());
#endif
g_screen->screenMessage("Enter dungeon!\n\n%s\n\n", destination->getName().c_str());
break;
default:
break;
}
break;
case ACTION_NONE:
default:
break;
}
}
/* check the transportation requisites of the portal */
if (g_context->_transportContext & ~portal->_portalTransportRequisites) {
g_screen->screenMessage("Only on foot!\n");
return 1;
}
/* ok, we know the portal is going to work -- now display the custom message, if any */
else if (!portal->_message.empty() || strlen(msg))
g_screen->screenMessage("%s", portal->_message.empty() ? msg : portal->_message.c_str());
/* portal just exits to parent map */
if (portal->_exitPortal) {
g_game->exitToParentMap();
g_music->playMapMusic();
return 1;
} else if (portal->_destid == location->_map->_id)
location->_coords = portal->_start;
else {
g_game->setMap(destination, portal->_saveLocation, portal);
g_music->playMapMusic();
}
/* if the portal changes the map retroactively, do it here */
/*
* note that we use c->location instead of location, since
* location has probably been invalidated above
*/
if (portal->_retroActiveDest && g_context->_location->_prev) {
g_context->_location->_prev->_coords = portal->_retroActiveDest->_coords;
g_context->_location->_prev->_map = mapMgr->get(portal->_retroActiveDest->_mapid);
}
if (destination->_type == Map::SHRINE) {
Shrine *shrine = dynamic_cast<Shrine *>(destination);
assert(shrine);
shrine->enter();
}
return 1;
}
} // End of namespace Ultima4
} // End of namespace Ultima