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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GAME_CODEX_H
#define ULTIMA4_GAME_CODEX_H
#include "common/array.h"
namespace Ultima {
namespace Ultima4 {
enum CodexEjectCode {
CODEX_EJECT_NO_3_PART_KEY,
CODEX_EJECT_BAD_WOP,
CODEX_EJECT_NO_FULL_PARTY,
CODEX_EJECT_NO_FULL_AVATAR,
CODEX_EJECT_HONESTY,
CODEX_EJECT_COMPASSION,
CODEX_EJECT_VALOR,
CODEX_EJECT_JUSTICE,
CODEX_EJECT_SACRIFICE,
CODEX_EJECT_HONOR,
CODEX_EJECT_SPIRITUALITY,
CODEX_EJECT_HUMILITY,
CODEX_EJECT_TRUTH,
CODEX_EJECT_LOVE,
CODEX_EJECT_COURAGE,
CODEX_EJECT_BAD_INFINITY
};
class Codex {
private:
Common::Array<Common::String> _virtueQuestions;
Common::Array<Common::String> _endgameText1;
Common::Array<Common::String> _endgameText2;
private:
/**
* Initializes the Chamber of the Codex sequence (runs from codexStart())
*/
int init();
/**
* Frees all memory associated with the Codex sequence
*/
void deinit();
/**
* Ejects you from the chamber of the codex (and the Abyss, for that matter)
* with the correct message.
*/
void eject(CodexEjectCode code);
/**
* Handles entering the Word of Passage
*/
void handleWOP(const Common::String &word);
/**
* Handles naming of virtues in the Chamber of the Codex
*/
void handleVirtues(const Common::String &virtue);
void handleInfinity(const Common::String &answer);
/**
* Pretty self-explanatory
*/
void impureThoughts();
/**
* Key handlers
*/
static bool handleInfinityAnyKey(int key, void *data);
static bool handleEndgameAnyKey(int key, void *data);
public:
/**
* Constructor
*/
Codex();
/**
* Destructor
*/
~Codex();
/**
* Begins the Chamber of the Codex sequence
*/
void start();
};
extern Codex *g_codex;
} // End of namespace Ultima4
} // End of namespace Ultima
#endif