116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_CODEX_H
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#define ULTIMA4_GAME_CODEX_H
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#include "common/array.h"
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namespace Ultima {
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namespace Ultima4 {
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enum CodexEjectCode {
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CODEX_EJECT_NO_3_PART_KEY,
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CODEX_EJECT_BAD_WOP,
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CODEX_EJECT_NO_FULL_PARTY,
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CODEX_EJECT_NO_FULL_AVATAR,
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CODEX_EJECT_HONESTY,
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CODEX_EJECT_COMPASSION,
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CODEX_EJECT_VALOR,
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CODEX_EJECT_JUSTICE,
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CODEX_EJECT_SACRIFICE,
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CODEX_EJECT_HONOR,
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CODEX_EJECT_SPIRITUALITY,
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CODEX_EJECT_HUMILITY,
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CODEX_EJECT_TRUTH,
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CODEX_EJECT_LOVE,
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CODEX_EJECT_COURAGE,
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CODEX_EJECT_BAD_INFINITY
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};
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class Codex {
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private:
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Common::Array<Common::String> _virtueQuestions;
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Common::Array<Common::String> _endgameText1;
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Common::Array<Common::String> _endgameText2;
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private:
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/**
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* Initializes the Chamber of the Codex sequence (runs from codexStart())
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*/
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int init();
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/**
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* Frees all memory associated with the Codex sequence
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*/
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void deinit();
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/**
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* Ejects you from the chamber of the codex (and the Abyss, for that matter)
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* with the correct message.
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*/
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void eject(CodexEjectCode code);
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/**
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* Handles entering the Word of Passage
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*/
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void handleWOP(const Common::String &word);
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/**
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* Handles naming of virtues in the Chamber of the Codex
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*/
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void handleVirtues(const Common::String &virtue);
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void handleInfinity(const Common::String &answer);
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/**
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* Pretty self-explanatory
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*/
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void impureThoughts();
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/**
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* Key handlers
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*/
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static bool handleInfinityAnyKey(int key, void *data);
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static bool handleEndgameAnyKey(int key, void *data);
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public:
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/**
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* Constructor
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*/
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Codex();
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/**
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* Destructor
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*/
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~Codex();
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/**
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* Begins the Chamber of the Codex sequence
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*/
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void start();
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};
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extern Codex *g_codex;
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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