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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GAME_AURA_H
#define ULTIMA4_GAME_AURA_H
#include "ultima/ultima4/core/observable.h"
namespace Ultima {
namespace Ultima4 {
/**
* Aura class
*/
class Aura : public Observable<Aura *> {
public:
enum Type {
NONE,
HORN,
JINX,
NEGATE,
PROTECTION,
QUICKNESS
};
Aura();
int getDuration() const {
return _duration;
}
Aura::Type getType() const {
return _type;
}
bool isActive() const {
return _duration > 0;
}
void setDuration(int d);
void set(Type = NONE, int d = 0);
void setType(Type t);
bool operator==(const Type &t) const {
return _type == t;
}
bool operator!=(const Type &t) const {
return !operator==(t);
}
void passTurn();
private:
Type _type;
int _duration;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif