78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_AURA_H
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#define ULTIMA4_GAME_AURA_H
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#include "ultima/ultima4/core/observable.h"
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namespace Ultima {
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namespace Ultima4 {
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/**
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* Aura class
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*/
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class Aura : public Observable<Aura *> {
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public:
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enum Type {
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NONE,
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HORN,
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JINX,
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NEGATE,
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PROTECTION,
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QUICKNESS
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};
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Aura();
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int getDuration() const {
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return _duration;
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}
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Aura::Type getType() const {
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return _type;
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}
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bool isActive() const {
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return _duration > 0;
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}
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void setDuration(int d);
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void set(Type = NONE, int d = 0);
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void setType(Type t);
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bool operator==(const Type &t) const {
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return _type == t;
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}
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bool operator!=(const Type &t) const {
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return !operator==(t);
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}
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void passTurn();
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private:
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Type _type;
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int _duration;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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