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2026-02-02 04:50:13 +01:00

304 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/conversation/conversation.h"
#include "ultima/ultima4/game/person.h"
#include "ultima/ultima4/game/script.h"
namespace Ultima {
namespace Ultima4 {
const uint Conversation::BUFFERLEN = 16;
ResponseParts *g_responseParts;
ResponseParts::ResponseParts() :
NONE("<NONE>", "", true),
ASK("<ASK>", "", true),
END("<END>", "", true),
ATTACK("<ATTACK>", "", true),
BRAGGED("<BRAGGED>", "", true),
HUMBLE("<HUMBLE>", "", true),
ADVANCELEVELS("<ADVANCELEVELS>", "", true),
HEALCONFIRM("<HEALCONFIRM>", "", true),
STARTMUSIC_LB("<STARTMUSIC_LB>", "", true),
STARTMUSIC_HW("<STARTMUSIC_HW>", "", true),
STOPMUSIC("<STOPMUSIC>", "", true),
HAWKWIND("<HAWKWIND>", "", true) {
g_responseParts = this;
}
ResponseParts::~ResponseParts() {
g_responseParts = nullptr;
}
/*-------------------------------------------------------------------*/
Response::Response(const Common::String &response) : _references(0) {
add(response);
}
void Response::add(const ResponsePart &part) {
_parts.push_back(part);
}
const Std::vector<ResponsePart> &Response::getParts() const {
return _parts;
}
Response::operator Common::String() const {
Common::String result;
for (const auto &i : _parts) {
result += i;
}
return result;
}
Response *Response::addref() {
_references++;
return this;
}
void Response::release() {
_references--;
if (_references <= 0)
delete this;
}
ResponsePart::ResponsePart(const Common::String &value, const Common::String &arg, bool command) {
_value = value;
_arg = arg;
_command = command;
}
ResponsePart::operator Common::String() const {
return _value;
}
bool ResponsePart::operator==(const ResponsePart &rhs) const {
return _value == rhs._value;
}
bool ResponsePart::isCommand() const {
return _command;
}
DynamicResponse::DynamicResponse(Response * (*generator)(const DynamicResponse *), const Common::String &param) :
Response(""), _param(param) {
_generator = generator;
_currentResponse = nullptr;
}
DynamicResponse::~DynamicResponse() {
if (_currentResponse)
delete _currentResponse;
}
const Std::vector<ResponsePart> &DynamicResponse::getParts() const {
// blah, must cast away constness
const_cast<DynamicResponse *>(this)->_currentResponse = (*_generator)(this);
return _currentResponse->getParts();
}
/*
* Dialogue::Question class
*/
Dialogue::Question::Question(const Common::String &txt, Response *yes, Response *no) :
_text(txt), _yesResp(yes->addref()), _noResp(no->addref()) {}
Common::String Dialogue::Question::getText() {
return _text;
}
Response *Dialogue::Question::getResponse(bool yes) {
if (yes)
return _yesResp;
return _noResp;
}
/*
* Dialogue::Keyword class
*/
Dialogue::Keyword::Keyword(const Common::String &kw, Response *resp) :
_keyword(kw), _response(resp->addref()) {
trim(_keyword);
lowercase(_keyword);
}
Dialogue::Keyword::Keyword(const Common::String &kw, const Common::String &resp) :
_keyword(kw), _response((new Response(resp))->addref()) {
trim(_keyword);
lowercase(_keyword);
}
Dialogue::Keyword::~Keyword() {
_response->release();
}
bool Dialogue::Keyword::operator==(const Common::String &kw) const {
// minimum 4-character "guessing"
int testLen = (_keyword.size() < 4) ? _keyword.size() : 4;
// exception: empty keyword only matches empty Common::String (alias for 'bye')
if (testLen == 0 && kw.size() > 0)
return false;
if (scumm_strnicmp(kw.c_str(), _keyword.c_str(), testLen) == 0)
return true;
return false;
}
/*
* Dialogue class
*/
Dialogue::Dialogue()
: _intro(nullptr)
, _longIntro(nullptr)
, _defaultAnswer(nullptr)
, _question(nullptr) {
}
Dialogue::~Dialogue() {
for (auto &i : _keywords) {
delete i._value;
}
}
void Dialogue::addKeyword(const Common::String &kw, Response *response) {
if (_keywords.find(kw) != _keywords.end())
delete _keywords[kw];
_keywords[kw] = new Keyword(kw, response);
}
Dialogue::Keyword *Dialogue::operator[](const Common::String &kw) {
KeywordMap::iterator i = _keywords.find(kw);
// If they entered the keyword verbatim, return it!
if (i != _keywords.end())
return i->_value;
// Otherwise, go find one that fits the description.
else {
for (i = _keywords.begin(); i != _keywords.end(); i++) {
if ((*i->_value) == kw)
return i->_value;
}
}
return nullptr;
}
const ResponsePart &Dialogue::getAction() const {
int prob = xu4_random(0x100);
/* Does the person turn away from/attack you? */
if (prob >= _turnAwayProb)
return g_responseParts->NONE;
else {
if (_attackProb - prob < 0x40)
return g_responseParts->END;
else
return g_responseParts->ATTACK;
}
}
Common::String Dialogue::dump(const Common::String &arg) {
Common::String result;
if (arg == "") {
result = "keywords:\n";
for (const auto &i : _keywords) {
result += i._key + "\n";
}
} else {
if (_keywords.find(arg) != _keywords.end())
result = static_cast<Common::String>(*_keywords[arg]->getResponse());
}
return result;
}
/*
* Conversation class
*/
Conversation::Conversation() : _state(INTRO), _script(new Script()),
_question(nullptr), _quant(0), _player(0), _price(0) {
#ifdef IOS_ULTIMA4
U4IOS::incrementConversationCount();
#endif
}
Conversation::~Conversation() {
#ifdef IOS_ULTIMA4
U4IOS::decrementConversationCount();
#endif
delete _script;
}
Conversation::InputType Conversation::getInputRequired(int *bufferlen) {
switch (_state) {
case BUY_QUANTITY:
case SELL_QUANTITY: {
*bufferlen = 2;
return INPUT_STRING;
}
case TALK:
case BUY_PRICE:
case TOPIC: {
*bufferlen = BUFFERLEN;
return INPUT_STRING;
}
case GIVEBEGGAR: {
*bufferlen = 2;
return INPUT_STRING;
}
case ASK:
case ASKYESNO: {
*bufferlen = 3;
return INPUT_STRING;
}
case VENDORQUESTION:
case BUY_ITEM:
case SELL_ITEM:
case CONFIRMATION:
case CONTINUEQUESTION:
case PLAYER:
return INPUT_CHARACTER;
case ATTACK:
case DONE:
case INTRO:
case FULLHEAL:
case ADVANCELEVELS:
return INPUT_NONE;
}
error("invalid state: %d", _state);
return INPUT_NONE;
}
} // End of namespace Ultima4
} // End of namespace Ultima