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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H
#define ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H
#include "ultima/ultima1/widgets/wench.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
/**
* Handles the princess NPCs
*/
class Princess : public Wench {
protected:
/**
* Handles moving creatures
*/
void movement() override;
public:
DECLARE_WIDGET(Princess)
/**
* Constructor
*/
Princess(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
Wench(game, map, 22, hitPoints) {}
/**
* Constructor
*/
Princess(Ultima1Game *game, Maps::MapBase *map) : Wench(game, map, 22) {}
/**
* Removes hit points from a creature
* @param amount Amount to remove
* @returns Returns true if kills the creature
*/
bool subtractHitPoints(uint amount) override;
};
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
#endif