/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H #define ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H #include "ultima/ultima1/widgets/wench.h" namespace Ultima { namespace Ultima1 { namespace Widgets { /** * Handles the princess NPCs */ class Princess : public Wench { protected: /** * Handles moving creatures */ void movement() override; public: DECLARE_WIDGET(Princess) /** * Constructor */ Princess(Ultima1Game *game, Maps::MapBase *map, int hitPoints) : Wench(game, map, 22, hitPoints) {} /** * Constructor */ Princess(Ultima1Game *game, Maps::MapBase *map) : Wench(game, map, 22) {} /** * Removes hit points from a creature * @param amount Amount to remove * @returns Returns true if kills the creature */ bool subtractHitPoints(uint amount) override; }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif