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2026-02-02 04:50:13 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/widgets/king.h"
#include "ultima/ultima1/maps/map_city_castle.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/u1dialogs/king.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
EMPTY_MESSAGE_MAP(King, Person);
void King::movement() {
}
bool King::subtractHitPoints(uint amount) {
Maps::MapCastle *map = static_cast<Maps::MapCastle *>(_map);
// Lord British is invincible, the nasty git
return map->isLordBritishCastle() ? false : Person::subtractHitPoints(amount);
}
void King::talk() {
if (areGuardsHostile()) {
addInfoMsg(_game->_res->HE_REJECTS_OFFER);
_game->endOfTurn();
} else {
U1Dialogs::King *dialog = new U1Dialogs::King(_game, _map->getMapIndex());
dialog->show();
}
}
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima