/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/king.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/u1dialogs/king.h" namespace Ultima { namespace Ultima1 { namespace Widgets { EMPTY_MESSAGE_MAP(King, Person); void King::movement() { } bool King::subtractHitPoints(uint amount) { Maps::MapCastle *map = static_cast(_map); // Lord British is invincible, the nasty git return map->isLordBritishCastle() ? false : Person::subtractHitPoints(amount); } void King::talk() { if (areGuardsHostile()) { addInfoMsg(_game->_res->HE_REJECTS_OFFER); _game->endOfTurn(); } else { U1Dialogs::King *dialog = new U1Dialogs::King(_game, _map->getMapIndex()); dialog->show(); } } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima