68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H
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#define ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H
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#include "ultima/shared/gfx/text_cursor.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Gfx {
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class U1TextCursor : public Shared::Gfx::TextCursor {
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private:
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const byte &_fgColor, &_bgColor;
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int _frameNum;
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uint32 _lastFrameFrame;
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private:
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/**
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* Get the current game milliseconds
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*/
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uint32 getTime();
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public:
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/**
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* Constructor
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*/
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U1TextCursor(const byte &fgColor, const byte &bgColor);
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/**
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* Destructor
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*/
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~U1TextCursor() override {}
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/**
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* Update the cursor
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*/
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void update() override;
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/**
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* Draw the cursor
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*/
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void draw() override;
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};
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} // End of namespace U1Gfx
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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