Files
2026-02-02 04:50:13 +01:00

68 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H
#define ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H
#include "ultima/shared/gfx/text_cursor.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Gfx {
class U1TextCursor : public Shared::Gfx::TextCursor {
private:
const byte &_fgColor, &_bgColor;
int _frameNum;
uint32 _lastFrameFrame;
private:
/**
* Get the current game milliseconds
*/
uint32 getTime();
public:
/**
* Constructor
*/
U1TextCursor(const byte &fgColor, const byte &bgColor);
/**
* Destructor
*/
~U1TextCursor() override {}
/**
* Update the cursor
*/
void update() override;
/**
* Draw the cursor
*/
void draw() override;
};
} // End of namespace U1Gfx
} // End of namespace Ultima1
} // End of namespace Ultima
#endif