/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H #define ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H #include "ultima/shared/gfx/text_cursor.h" namespace Ultima { namespace Ultima1 { namespace U1Gfx { class U1TextCursor : public Shared::Gfx::TextCursor { private: const byte &_fgColor, &_bgColor; int _frameNum; uint32 _lastFrameFrame; private: /** * Get the current game milliseconds */ uint32 getTime(); public: /** * Constructor */ U1TextCursor(const byte &fgColor, const byte &bgColor); /** * Destructor */ ~U1TextCursor() override {} /** * Update the cursor */ void update() override; /** * Draw the cursor */ void draw() override; }; } // End of namespace U1Gfx } // End of namespace Ultima1 } // End of namespace Ultima #endif