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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1GFX_STATUS_H
#define ULTIMA_ULTIMA1_U1GFX_STATUS_H
#include "ultima/shared/gfx/visual_item.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Gfx {
using Shared::CFrameMsg;
/**
* Displays the total hits, food, experience, and coins you have
*/
class Status : public Shared::Gfx::VisualItem {
DECLARE_MESSAGE_MAP;
bool FrameMsg(CFrameMsg *msg);
private:
uint _hitPoints, _food, _experience, _coins;
private:
public:
CLASSDEF;
Status(TreeItem *parent);
~Status() override {}
/**
* Draw the contents
*/
void draw() override;
};
} // End of namespace U1Gfx
} // End of namespace Ultima1
} // End of namespace Ultima
#endif