97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_KING_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_KING_H
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#include "ultima/ultima1/u1dialogs/dialog.h"
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#include "ultima/shared/gfx/character_input.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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using Shared::CShowMsg;
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using Shared::CCharacterInputMsg;
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using Shared::CTextInputMsg;
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/**
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* Dialog for talking to kings
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*/
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class King : public Dialog {
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DECLARE_MESSAGE_MAP;
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bool ShowMsg(CShowMsg *msg);
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bool CharacterInputMsg(CCharacterInputMsg *msg);
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bool TextInputMsg(CTextInputMsg *msg);
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enum KingMode { SELECT, PENCE, SERVICE };
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private:
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KingMode _mode;
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uint _kingIndex;
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private:
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/**
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* Set the mode
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*/
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void setMode(KingMode mode);
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/**
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* Neither option (buy, service) selected
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*/
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void neither();
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/**
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* No pence entered
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*/
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void none();
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/**
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* Not that much
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*/
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void notThatMuch();
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/**
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* Already on a quest
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*/
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void alreadyOnQuest();
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/**
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* Give hit points
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*/
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void giveHitPoints(uint amount);
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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King(Ultima1Game *game, uint kingIndex);
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/**
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* Draws the visual item on the screen
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*/
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void draw() override;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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