/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_KING_H #define ULTIMA_ULTIMA1_U1DIALOGS_KING_H #include "ultima/ultima1/u1dialogs/dialog.h" #include "ultima/shared/gfx/character_input.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { using Shared::CShowMsg; using Shared::CCharacterInputMsg; using Shared::CTextInputMsg; /** * Dialog for talking to kings */ class King : public Dialog { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); bool CharacterInputMsg(CCharacterInputMsg *msg); bool TextInputMsg(CTextInputMsg *msg); enum KingMode { SELECT, PENCE, SERVICE }; private: KingMode _mode; uint _kingIndex; private: /** * Set the mode */ void setMode(KingMode mode); /** * Neither option (buy, service) selected */ void neither(); /** * No pence entered */ void none(); /** * Not that much */ void notThatMuch(); /** * Already on a quest */ void alreadyOnQuest(); /** * Give hit points */ void giveHitPoints(uint amount); public: CLASSDEF; /** * Constructor */ King(Ultima1Game *game, uint kingIndex); /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif