220 lines
4.7 KiB
C++
220 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima1/u1dialogs/king.h"
|
|
#include "ultima/ultima1/game.h"
|
|
#include "ultima/ultima1/core/resources.h"
|
|
#include "ultima/ultima1/maps/map.h"
|
|
#include "ultima/shared/gfx/visual_surface.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima1 {
|
|
namespace U1Dialogs {
|
|
|
|
BEGIN_MESSAGE_MAP(King, Dialog)
|
|
ON_MESSAGE(ShowMsg)
|
|
ON_MESSAGE(CharacterInputMsg)
|
|
ON_MESSAGE(TextInputMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
King::King(Ultima1Game *game, uint kingIndex) : Dialog(game), _kingIndex(kingIndex), _mode(SELECT) {
|
|
_bounds = Rect(31, 23, 287, 127);
|
|
}
|
|
|
|
bool King::ShowMsg(CShowMsg *msg) {
|
|
addInfoMsg(_game->_res->KING_TEXT[0], false);
|
|
getKeypress();
|
|
return true;
|
|
}
|
|
|
|
void King::draw() {
|
|
Dialog::draw();
|
|
|
|
if (_mode != SERVICE)
|
|
return;
|
|
|
|
Shared::Gfx::VisualSurface s = getSurface();
|
|
|
|
// Draw the background and frame
|
|
s.clear();
|
|
s.frameRect(Rect(3, 3, _bounds.width() - 3, _bounds.height() - 3), getGame()->_borderColor);
|
|
|
|
if (_kingIndex % 1) {
|
|
// Kill a monster
|
|
centerText(_game->_res->KING_TEXT[8], 2);
|
|
|
|
Common::String name;
|
|
switch ((_kingIndex - 1) / 2) {
|
|
case 0:
|
|
// Gelatinous Cube
|
|
name = _game->_res->DUNGEON_MONSTER_NAMES[9];
|
|
break;
|
|
case 1:
|
|
// Carrion Creeper
|
|
name = _game->_res->DUNGEON_MONSTER_NAMES[14];
|
|
break;
|
|
case 2:
|
|
// Lich
|
|
name = _game->_res->DUNGEON_MONSTER_NAMES[18];
|
|
break;
|
|
case 3:
|
|
// Balron
|
|
name = _game->_res->DUNGEON_MONSTER_NAMES[23];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
centerText(name, 4);
|
|
} else {
|
|
// Find a location
|
|
centerText(_game->_res->KING_TEXT[9], 2);
|
|
|
|
switch (_kingIndex / 2) {
|
|
case 0:
|
|
centerText(_game->_res->LOCATION_NAMES[47], 4);
|
|
break;
|
|
case 1:
|
|
centerText(_game->_res->LOCATION_NAMES[45], 4);
|
|
break;
|
|
case 2:
|
|
centerText(_game->_res->LOCATION_NAMES[43], 4);
|
|
break;
|
|
case 3:
|
|
centerText(_game->_res->LOCATION_NAMES[41], 4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
centerText(_game->_res->KING_TEXT[10], 6);
|
|
centerText(_game->_res->KING_TEXT[11], 7);
|
|
}
|
|
|
|
void King::setMode(KingMode mode) {
|
|
_mode = mode;
|
|
|
|
switch (_mode) {
|
|
case PENCE:
|
|
addInfoMsg(_game->_res->KING_TEXT[2]); // Pence
|
|
addInfoMsg(_game->_res->KING_TEXT[4], false); // How much?
|
|
getInput();
|
|
break;
|
|
|
|
case SERVICE:
|
|
addInfoMsg(_game->_res->KING_TEXT[3]);
|
|
|
|
if (_game->_quests[_kingIndex].isInProgress()) {
|
|
alreadyOnQuest();
|
|
return;
|
|
} else {
|
|
_game->_quests[_kingIndex].start();
|
|
addInfoMsg(_game->_res->PRESS_SPACE_TO_CONTINUE, false);
|
|
getKeypress();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
setDirty();
|
|
}
|
|
|
|
bool King::CharacterInputMsg(CCharacterInputMsg *msg) {
|
|
switch (_mode) {
|
|
case SELECT:
|
|
if (msg->_keyState.keycode == Common::KEYCODE_p)
|
|
setMode(PENCE);
|
|
else if (msg->_keyState.keycode == Common::KEYCODE_s)
|
|
setMode(SERVICE);
|
|
else
|
|
neither();
|
|
break;
|
|
|
|
case SERVICE:
|
|
addInfoMsg("");
|
|
_game->endOfTurn();
|
|
hide();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool King::TextInputMsg(CTextInputMsg *msg) {
|
|
assert(_mode == PENCE);
|
|
const Shared::Character &c = *_game->_party;
|
|
uint amount = atoi(msg->_text.c_str());
|
|
|
|
if (msg->_escaped || !amount) {
|
|
none();
|
|
} else if (amount > c._coins) {
|
|
notThatMuch();
|
|
} else {
|
|
addInfoMsg(Common::String::format("%u", amount));
|
|
giveHitPoints(amount * 3 / 2);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void King::neither() {
|
|
addInfoMsg(_game->_res->KING_TEXT[1]);
|
|
_game->endOfTurn();
|
|
hide();
|
|
}
|
|
|
|
void King::none() {
|
|
addInfoMsg(_game->_res->NONE);
|
|
_game->endOfTurn();
|
|
hide();
|
|
}
|
|
|
|
void King::notThatMuch() {
|
|
addInfoMsg(_game->_res->KING_TEXT[5]);
|
|
_game->endOfTurn();
|
|
hide();
|
|
}
|
|
|
|
void King::alreadyOnQuest() {
|
|
addInfoMsg(_game->_res->KING_TEXT[7]);
|
|
_game->endOfTurn();
|
|
hide();
|
|
}
|
|
|
|
void King::giveHitPoints(uint amount) {
|
|
Shared::Character &c = *_game->_party;
|
|
assert(amount <= c._coins);
|
|
c._coins -= amount;
|
|
c._hitPoints += amount;
|
|
|
|
addInfoMsg(Common::String::format(_game->_res->KING_TEXT[6], amount));
|
|
_game->endOfTurn();
|
|
hide();
|
|
}
|
|
|
|
} // End of namespace U1Dialogs
|
|
} // End of namespace Gfx
|
|
} // End of namespace Ultima
|