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scummvm-cursorfix/engines/ultima/ultima1/u1dialogs/king.cpp
2026-02-02 04:50:13 +01:00

220 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/u1dialogs/king.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/shared/gfx/visual_surface.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
BEGIN_MESSAGE_MAP(King, Dialog)
ON_MESSAGE(ShowMsg)
ON_MESSAGE(CharacterInputMsg)
ON_MESSAGE(TextInputMsg)
END_MESSAGE_MAP()
King::King(Ultima1Game *game, uint kingIndex) : Dialog(game), _kingIndex(kingIndex), _mode(SELECT) {
_bounds = Rect(31, 23, 287, 127);
}
bool King::ShowMsg(CShowMsg *msg) {
addInfoMsg(_game->_res->KING_TEXT[0], false);
getKeypress();
return true;
}
void King::draw() {
Dialog::draw();
if (_mode != SERVICE)
return;
Shared::Gfx::VisualSurface s = getSurface();
// Draw the background and frame
s.clear();
s.frameRect(Rect(3, 3, _bounds.width() - 3, _bounds.height() - 3), getGame()->_borderColor);
if (_kingIndex % 1) {
// Kill a monster
centerText(_game->_res->KING_TEXT[8], 2);
Common::String name;
switch ((_kingIndex - 1) / 2) {
case 0:
// Gelatinous Cube
name = _game->_res->DUNGEON_MONSTER_NAMES[9];
break;
case 1:
// Carrion Creeper
name = _game->_res->DUNGEON_MONSTER_NAMES[14];
break;
case 2:
// Lich
name = _game->_res->DUNGEON_MONSTER_NAMES[18];
break;
case 3:
// Balron
name = _game->_res->DUNGEON_MONSTER_NAMES[23];
break;
default:
break;
}
centerText(name, 4);
} else {
// Find a location
centerText(_game->_res->KING_TEXT[9], 2);
switch (_kingIndex / 2) {
case 0:
centerText(_game->_res->LOCATION_NAMES[47], 4);
break;
case 1:
centerText(_game->_res->LOCATION_NAMES[45], 4);
break;
case 2:
centerText(_game->_res->LOCATION_NAMES[43], 4);
break;
case 3:
centerText(_game->_res->LOCATION_NAMES[41], 4);
break;
}
}
centerText(_game->_res->KING_TEXT[10], 6);
centerText(_game->_res->KING_TEXT[11], 7);
}
void King::setMode(KingMode mode) {
_mode = mode;
switch (_mode) {
case PENCE:
addInfoMsg(_game->_res->KING_TEXT[2]); // Pence
addInfoMsg(_game->_res->KING_TEXT[4], false); // How much?
getInput();
break;
case SERVICE:
addInfoMsg(_game->_res->KING_TEXT[3]);
if (_game->_quests[_kingIndex].isInProgress()) {
alreadyOnQuest();
return;
} else {
_game->_quests[_kingIndex].start();
addInfoMsg(_game->_res->PRESS_SPACE_TO_CONTINUE, false);
getKeypress();
}
break;
default:
break;
}
setDirty();
}
bool King::CharacterInputMsg(CCharacterInputMsg *msg) {
switch (_mode) {
case SELECT:
if (msg->_keyState.keycode == Common::KEYCODE_p)
setMode(PENCE);
else if (msg->_keyState.keycode == Common::KEYCODE_s)
setMode(SERVICE);
else
neither();
break;
case SERVICE:
addInfoMsg("");
_game->endOfTurn();
hide();
break;
default:
break;
}
return true;
}
bool King::TextInputMsg(CTextInputMsg *msg) {
assert(_mode == PENCE);
const Shared::Character &c = *_game->_party;
uint amount = atoi(msg->_text.c_str());
if (msg->_escaped || !amount) {
none();
} else if (amount > c._coins) {
notThatMuch();
} else {
addInfoMsg(Common::String::format("%u", amount));
giveHitPoints(amount * 3 / 2);
}
return true;
}
void King::neither() {
addInfoMsg(_game->_res->KING_TEXT[1]);
_game->endOfTurn();
hide();
}
void King::none() {
addInfoMsg(_game->_res->NONE);
_game->endOfTurn();
hide();
}
void King::notThatMuch() {
addInfoMsg(_game->_res->KING_TEXT[5]);
_game->endOfTurn();
hide();
}
void King::alreadyOnQuest() {
addInfoMsg(_game->_res->KING_TEXT[7]);
_game->endOfTurn();
hide();
}
void King::giveHitPoints(uint amount) {
Shared::Character &c = *_game->_party;
assert(amount <= c._coins);
c._coins -= amount;
c._hitPoints += amount;
addInfoMsg(Common::String::format(_game->_res->KING_TEXT[6], amount));
_game->endOfTurn();
hide();
}
} // End of namespace U1Dialogs
} // End of namespace Gfx
} // End of namespace Ultima