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2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/spells/blink.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_tile.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
Blink::Blink(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_BLINK) {
}
void Blink::dungeonCast(Maps::MapDungeon *map) {
Point newPos;
Maps::U1MapTile tile;
// Choose a random new location to teleport to
do {
newPos = Point(_game->getRandomNumber(1, 9), _game->getRandomNumber(1, 9));
map->getTileAt(newPos, &tile);
} while (newPos != map->getPosition() && tile._widget &&
!tile._isBeams && !tile._isWall && !tile._isSecretDoor);
// And teleport there
addInfoMsg(_game->_res->TELEPORTED);
map->setPosition(newPos);
_game->endOfTurn();
}
} // End of namespace Spells
} // End of namespace Ultima1
} // End of namespace Ultima