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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_GAME_H
#define ULTIMA_ULTIMA1_GAME_H
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_container.h"
#include "ultima/ultima1/core/quests.h"
namespace Ultima {
namespace Ultima1 {
enum VideoMode {
VIDEOMODE_EGA = 0, VIDEOMODE_VGA = 1
};
enum CharacterClass {
CLASS_FIGHTER = 0, CLASS_CLERIC = 1, CLASS_WIZARD = 2, CLASS_THIEF = 3
};
class GameResources;
class Ultima1Game : public Shared::Game {
DECLARE_MESSAGE_MAP;
public:
GameResources *_res;
Shared::Gfx::VisualItem *_gameView;
Shared::Gfx::VisualItem *_titleView;
Shared::Gfx::VisualItem *_charGenView;
uint _gems[4];
Quests _quests;
public:
CLASSDEF;
Ultima1Game();
~Ultima1Game() override;
/**
* Handles loading and saving games
*/
void synchronize(Common::Serializer &s) override;
/**
* Returns true if the current video mode is VGA
*/
bool isVGA() const override { return _videoMode == VIDEOMODE_VGA; }
/**
* Called when the game starts
*/
void starting(bool isLoading) override;
/**
* Returns true if the game can currently be saved
*/
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
/**
* Give some treasure
*/
void giveTreasure(int coins, int v2);
};
} // End of namespace Ultima1
} // End of namespace Ultima
#endif