47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/actions/quit.h"
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#include "ultima/ultima1/u1dialogs/stats.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/shared/early/ultima_early.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Actions {
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BEGIN_MESSAGE_MAP(Quit, Action)
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ON_MESSAGE(QuitMsg)
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END_MESSAGE_MAP()
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bool Quit::QuitMsg(CQuitMsg *msg) {
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Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
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addInfoMsg(game->_res->ACTION_NAMES[16]);
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g_vm->saveGameDialog();
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return true;
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}
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} // End of namespace Actions
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} // End of namespace Ultima1
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} // End of namespace Ultima
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