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2026-02-02 04:50:13 +01:00

182 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/actions/move.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/widgets/transport.h"
#include "ultima/ultima1/core/resources.h"
namespace Ultima {
namespace Ultima1 {
namespace Actions {
BEGIN_MESSAGE_MAP(Move, Action)
ON_MESSAGE(MoveMsg)
END_MESSAGE_MAP()
bool Move::MoveMsg(CMoveMsg *msg) {
Maps::Ultima1Map *map = getMap();
if (map->_mapType == Maps::MAP_DUNGEON) {
switch (msg->_direction) {
case Shared::Maps::DIR_LEFT:
dungeonTurnLeft();
break;
case Shared::Maps::DIR_RIGHT:
dungeonTurnRight();
break;
case Shared::Maps::DIR_DOWN:
dungeonTurnAround();
break;
case Shared::Maps::DIR_UP:
dungeonMoveForward();
break;
}
} else {
Shared::Maps::MapWidget *player = map->getPlayerWidget();
assert(player);
// Figure out the new position
Point delta;
switch (msg->_direction) {
case Shared::Maps::DIR_WEST:
delta = Point(-1, 0);
break;
case Shared::Maps::DIR_EAST:
delta = Point(1, 0);
break;
case Shared::Maps::DIR_NORTH:
delta = Point(0, -1);
break;
case Shared::Maps::DIR_SOUTH:
delta = Point(0, 1);
break;
}
// Check if the player's widget type can move to the new position
Point newPos = map->getDeltaPosition(delta);
if (player->canMoveTo(newPos) == Shared::Maps::MapWidget::YES) {
// Shift the viewport
map->shiftViewport(delta);
// Move to the new position
player->moveTo(newPos);
addInfoMsg(getRes()->DIRECTION_NAMES[msg->_direction - 1]);
} else {
// Nope, so show a blocked message
addInfoMsg(getRes()->BLOCKED);
playFX(1);
}
}
endOfTurn();
return true;
}
void Move::dungeonTurnLeft() {
Maps::Ultima1Map *map = getMap();
switch (map->getDirection()) {
case Shared::Maps::DIR_LEFT:
map->setDirection(Shared::Maps::DIR_DOWN);
break;
case Shared::Maps::DIR_RIGHT:
map->setDirection(Shared::Maps::DIR_UP);
break;
case Shared::Maps::DIR_DOWN:
map->setDirection(Shared::Maps::DIR_RIGHT);
break;
case Shared::Maps::DIR_UP:
map->setDirection(Shared::Maps::DIR_LEFT);
break;
default:
break;
}
addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_LEFT - 1]);
}
void Move::dungeonTurnRight() {
Maps::Ultima1Map *map = getMap();
switch (map->getDirection()) {
case Shared::Maps::DIR_LEFT:
map->setDirection(Shared::Maps::DIR_UP);
break;
case Shared::Maps::DIR_RIGHT:
map->setDirection(Shared::Maps::DIR_DOWN);
break;
case Shared::Maps::DIR_DOWN:
map->setDirection(Shared::Maps::DIR_LEFT);
break;
case Shared::Maps::DIR_UP:
map->setDirection(Shared::Maps::DIR_RIGHT);
break;
default:
break;
}
addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_RIGHT - 1]);
}
void Move::dungeonTurnAround() {
Maps::Ultima1Map *map = getMap();
switch (map->getDirection()) {
case Shared::Maps::DIR_LEFT:
map->setDirection(Shared::Maps::DIR_RIGHT);
break;
case Shared::Maps::DIR_RIGHT:
map->setDirection(Shared::Maps::DIR_LEFT);
break;
case Shared::Maps::DIR_DOWN:
map->setDirection(Shared::Maps::DIR_UP);
break;
case Shared::Maps::DIR_UP:
map->setDirection(Shared::Maps::DIR_DOWN);
break;
default:
break;
}
addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_DOWN - 1]);
}
void Move::dungeonMoveForward() {
Maps::Ultima1Map *map = getMap();
Point delta = map->getDirectionDelta();
Shared::Maps::MapWidget *player = map->getPlayerWidget();
assert(player);
if (player->canMoveTo(map->getPosition() + delta) != Shared::Maps::MapWidget::NO) {
map->setPosition(map->getPosition() + delta);
} else {
playFX(0);
}
addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_UP - 1]);
}
} // End of namespace Actions
} // End of namespace Ultima1
} // End of namespace Ultima