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2026-02-02 04:50:13 +01:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/actions/cast.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/game.h"
#include "ultima/shared/core/character.h"
namespace Ultima {
namespace Ultima1 {
namespace Actions {
BEGIN_MESSAGE_MAP(Cast, Action)
ON_MESSAGE(CastMsg)
END_MESSAGE_MAP()
bool Cast::CastMsg(CCastMsg &msg) {
Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
addInfoMsg(game->_res->ACTION_NAMES[17], false);
return true;
}
} // End of namespace Actions
} // End of namespace Ultima1
} // End of namespace Ultima