103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_ACTIONS_ATTACK_H
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#define ULTIMA_ULTIMA1_ACTIONS_ATTACK_H
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#include "ultima/ultima1/actions/action.h"
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Actions {
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using Shared::CCharacterInputMsg;
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using Shared::CAttackMsg;
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using Shared::CFireMsg;
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/**
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* Common base class for attack and fire actions
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*/
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class AttackFire : public Action {
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DECLARE_MESSAGE_MAP;
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bool CharacterInputMsg(CCharacterInputMsg *msg);
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protected:
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/**
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* Do the attack in a given direction
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*/
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virtual void doAttack(Shared::Maps::Direction dir) = 0;
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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AttackFire(TreeItem *parent) : Action(parent) {}
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};
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/**
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* Attack action
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*/
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class Attack : public AttackFire {
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DECLARE_MESSAGE_MAP;
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bool AttackMsg(CAttackMsg *msg);
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protected:
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/**
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* Do the attack in a given direction
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*/
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void doAttack(Shared::Maps::Direction dir) override;
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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Attack(TreeItem *parent) : AttackFire(parent) {}
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};
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/**
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* Fire action
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*/
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class Fire : public AttackFire {
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DECLARE_MESSAGE_MAP;
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bool FireMsg(CFireMsg *msg);
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protected:
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/**
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* Do the attack in a given direction
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*/
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void doAttack(Shared::Maps::Direction dir) override;
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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Fire(TreeItem *parent) : AttackFire(parent) {}
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};
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} // End of namespace Actions
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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